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Support for unlicensed users => Post here if you can't find your License Key => Topic started by: Member56093 on July 14, 2012, 03:46:12 pm

Title: mirror dont work
Post by: Member56093 on July 14, 2012, 03:46:12 pm
Dear Sirs,
The attached picture for interior room one of the wall is mirror but the mirror dont reflection the man how is stand front this wall
Please how can i make this mirror wall reflection this man and what is the suitable setting for mirror glass of lumion3d for this issue

Thanks

Eng.ayad Mohsen
Title: Re: mirror dont work
Post by: peterm on July 15, 2012, 04:25:28 am
True mirror reflections require planar reflections which are not currently supported in Lumion.

So you must see if you can do a workaround for mirrors.

Please search the forum as there are a number of useful topics to give you background and ideas.
Title: Re: mirror dont work
Post by: Member1924 on July 16, 2012, 03:58:04 am
Hi ayad1a1

take a look to this post

http://lumion3d.com/forum/general-discussion/how-to-make-mirror/ (http://lumion3d.com/forum/general-discussion/how-to-make-mirror/)
Title: Re: mirror dont work
Post by: Morten on July 16, 2012, 12:06:40 pm
Please how can i make this mirror wall reflection this man and what is the suitable setting for mirror glass of lumion3d for this issue

It is not yet possible to achieve perfect planar reflections for mirrors etc in Lumion.

You will not be able to create a perfect mirror (unless you actually create an exact mirrored copy of the scene, behind the mirror).

Reflections in Lumion rely on a single 360 degree panoramic reflection texture which is projected onto all reflective materials, such as the wall on your screenshot.

This 360 degree panoramic reflection texture is rendered high above the scene by default.

If you want to change the position of this 360 degree panoramic reflection texture, you will have to add the Reflection Control object to your scene (Lights -> Utilities -> Reflection Control). This lets you specify the position where the 360 degree panoramic reflection texture should be rendered at.

However, even if you move the Reflection Control object into your room, just bear in mind that you will still not be able to achive perfect reflections. The closest you get is an approximation.

TIP: In some situations, the best position for the Reflection Control object is at the camera position.