Lumion Support Center

Support for unlicensed users => Post here if you can't find your License Key => Topic started by: Member6983 on April 28, 2012, 04:33:05 pm

Title: Clipping???
Post by: Member6983 on April 28, 2012, 04:33:05 pm
I am working on an Auto Auction video, and when I zoom out, my buildings start "clipping" See attached images to see what I mean.  What do I need to do to keep my building from disapearing??
Title: Re: Clipping???
Post by: Morten on April 28, 2012, 05:41:48 pm
Hi Billet323,

That's easily fixed. Just select the lawn material and set the Depth Offset slider to 0 (double-click on the slider and type in 0). Then follow the advice in the Tips, Tricks & Shortcuts thread:[/b][/i]
"How to prevent flickering in small scale scenes"
"How to prevent flickering in large scale scenes"

http://lumion3d.com/forum/f-a-q/lumion-2-tips-tricks-and-shortcuts/ (http://lumion3d.com/forum/f-a-q/lumion-2-tips-tricks-and-shortcuts/)
Title: Re: Clipping???
Post by: Member6983 on April 28, 2012, 06:06:50 pm
Hi Billet323,

That's easily fixed. Just select the lawn material and set the Depth Offset slider to 0 (double-click on the slider and type in 0). Then follow the advice in the Tips, Tricks & Shortcuts thread:[/b][/i]
"How to prevent flickering in small scale scenes"
"How to prevent flickering in large scale scenes"

http://lumion3d.com/forum/f-a-q/lumion-2-tips-tricks-and-shortcuts/ (http://lumion3d.com/forum/f-a-q/lumion-2-tips-tricks-and-shortcuts/)

Morten, thank you very much!  But, there is no flickering?  It just disapears?
Title: Re: Clipping???
Post by: Member6983 on April 28, 2012, 06:10:22 pm
Okay, now that I set it to "0" its flickering...
Title: Re: Clipping???
Post by: Member6983 on April 28, 2012, 06:14:56 pm
Okay, I think its fixed!  Thank you so much for your help!
Title: Re: Clipping???
Post by: Morten on April 28, 2012, 11:23:50 pm
Good to hear it's working.

Long story short: The reason we have to adjust the material Depth Offsets and the Camera Clip Planes effect when we experience flickering is due to the limitations of real-time 3D graphics :)