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Support for unlicensed users => Post here if you can't find your License Key => Topic started by: Member1514 on January 10, 2011, 02:38:30 pm

Title: comparison of antipodes
Post by: Member1514 on January 10, 2011, 02:38:30 pm


































































































LUMION


TWINMOTION 2


1


unlimited presetted
  landscapesCoolCool


need
  to create new landscape to each projectFrown


2


simple
  friendly interfaceCoolCool


heavy  cramed interfaceEmbarassed


3


3D
  textured views are on the screen onlyEmbarassed


2D&3D
  views with several options can be swithed onCool


4


easy
  to learnCoolLaugh


long
  time masteringFrown


5


unconstrained
  way of useCoolCool


concentration
  and good brain memory are must


6


demo
  version possibilities are restrictedConfused


unlimited,
  full functional process  in demoSmileSmile


7


childish
  game style of picturesFrownFrownFrown


strict
  architectural style of picturesCool


8


3D
  animated personages
  and objects presentedCool


Static
  3D objects and 2D personages "face to front" are availableSurprised


9


no
  import of 2D images as objectsCryEmbarassedFrown


import
  2D with "face to front" option.Cool


10


libraries
  are very limited - 652 objectsYell


libraries
  are very limited - 465 preset objectsYell


11


high
  stability of programCool


very
  low stability of programYellYellYellYellYellYell


12


rough
  inaccurate positioning, transformation and editingFrownFrownFrownFrownFrownFrownof objects


precise,
  parametric setting of valuesCoolKiss


13


inconvenient
  and imperfect edition of imported modelsFrownFrownFrown


full
  exposed scroll of model structure for selecting and editingCoolCool


14


impossibility
  of 3D forms creation in programWink


possibility
  of 3D/2D forms modeling and modificationCool


15


no lighting
  in addition to sunSurprisedSurprisedSurprisedFrownFrownFrown


Omni,
  spot and aria lightsCool


16


linear
  moving with mistakes of some objects FrownFrownYell


making
  and editing of curve paths for moving of any objects
  Cool 


17


intuitive
  moving of camera Confused


tuning
  of cameras track by paths and keys editingCool


18


paint
  brush for a ground matirealsEmbarassed


paint brush  for planting grass, flowers etcCoolCoolCoolCool

Title: comparison of antipodes
Post by: Member836 on January 10, 2011, 02:50:50 pm
Very well sorted and arranged. yes, Twinmotion has more features but with the  pain of unstability and very poor usability. Lumion still has a long way to go but with a clean and defined start, based on what i've seen or read in various forums. Laugh
Title: comparison of antipodes
Post by: Member1388 on January 10, 2011, 03:27:11 pm
Nice comparison chart.  I agree that there are more features in Twinmotion...but there are many issues.  I have used both, and found working in Twinmotion to be a daunting task.  I do like the ability to utilize lights, but getting creative with lightmaps and fake emitter lights in Lumion is suitable for most.  Funny that origionally our office was going to use Twinmotion, until we happend upon Lumion.  We found that it would fit into our workflow as it allowed for easy importation , and manipulation.  OUr clients have been extremely receptive, and the videos and images have become one of our best marketing tools for new work.  If the client is happy, so are we!  Keep it up LumionLaugh 
Title: comparison of antipodes
Post by: Member1146 on January 10, 2011, 03:28:35 pm
Is "architectural style of pictures" available in Lumion too?
Title: comparison of antipodes
Post by: Member1276 on January 10, 2011, 03:35:10 pm
I'm missing a few crucial items:

 

-Price

-Speedtree included Y/N (mind you, this is no small feature as it also makes the total nr of objects included kind of arbitrary since essentially every new created speedtree item is more or less unique, depending on the complexity of the model of course.)

-total nr of import options 

-Movie maker (this imo exceeds the use of camera alone)

 

Last but not least: With Lumion I can import a .fbx with 2mln triangles in seconds.

 With TM2 it takes ages and immediatly grinds the program to a crawl.

Go figure that for usability.

I haven't even started on satisfaction and speed of output.

 With Lumion I can create images that suprise me in terms of quality and speed.

With TM2 the quality also suprises me. The lack of quality that is.

 

Whilst taking the risk of coming across like a biased Lumion groupie,

 I confidently state Lumion currently blows TM2 out of the water with ease.

Show me someone capable of creating the same scene in TM2 as is possible in Lumion within

 the same timeframe and I'll show you a Elephant that can walk on water Wink
Title: comparison of antipodes
Post by: Member836 on January 10, 2011, 04:09:39 pm
Well put Aaron.Laugh When i was using Twinmotion demo for the first time, somehow i managed to create a good quality rendering in both day and nightscene……..i thought well this is one software every Architect dreams. Soon, i found out that was my lucky chance cause i could not reproduce the same scene with same model ever again with the agonizing bonus of crashing, hanging, slower than snail etc problems. I have personally tried some models with heavy amount of polys in Lumion (can see them in the gallery) without a single bit of stuttering and didn't even dare to try that on Twinmotion.

So, it seems my chances of seeing an Elephant walk on water is near to zero.Embarassedsigh!!!
Title: comparison of antipodes
Post by: Member1327 on January 10, 2011, 05:08:15 pm
Agree with the posts before. I´ve been testing Twinmotion in November last Year. First it was dreamy, but testing Lumion in comparision made me buy Lumion ;).

But one thing i missed from the beginning:

"precise, parametric setting of valuesCoolKiss"

…that includes import using world-coordinate-system as reference-point. Maybe as an alternative to the placing by hand. This works in Quest3D, why not in Lumion?
Title: comparison of antipodes
Post by: Member836 on January 10, 2011, 05:24:48 pm
The big criteria for comparison can be the execution of the vision by the developer teams. Both Lumion & Twinmotion team stated that their target userbase is the Architects Community. What Lumion can do and also can improve on comparing to traditional rendering engines is mentioned here in Graphical charts (keeping in mind with the requirements of the Architect) –

http://lumion3d.com/forum/gene...../#forumtop

What Twinmotion did as the renderkiller that it managed to evolve, unfortunately, as a rendererkiller.

About "strict architectural style of picturesCool", unfortunately except for the developers example and one worth mentioning user example in the Twinmotion gallery, i did not find anything at all attractive as an Architect. Whereas, Lumion gallery is flooded with user images and animations and in most cases the users are Architects.

Lumion team i believe is the main difference maker, here. Although, really feel sorry for the team that tried their best with Twinmotion and also my utmost respect for their creative thinking and good intention. But i think reality did not meet the expectation in this particular case.

Cheers.Laugh
Title: comparison of antipodes
Post by: Ferry on January 10, 2011, 06:08:52 pm
We of course listen to the user base and what is needed will be added to Lumion quickly while also adding much much more things we think are only available through Lumion.

 

I didn't read water and underwater here though. And our clouds real antialiasing for one. Subpixel accurate shadows in final render. 3d output etc etc 

 

If you make a list make it complete.
Title: comparison of antipodes
Post by: Member1448 on January 10, 2011, 06:27:52 pm
well said ferry!
Title: comparison of antipodes
Post by: Member1276 on January 10, 2011, 07:47:39 pm
@newman > Whats nr 9 about btw?Wink
Title: comparison of antipodes
Post by: Member1514 on January 11, 2011, 09:08:05 am
OK Ferry, you are carry on the great job! I like Lumion generally but i hope you look on the situation with clear eyes. To make comprehensive comparison was not my task. Me only concentrated attention on some problems that upset me and i hoped that not only me. I hoped that the rest visitors will proof my anxieties. Instead of it our good boys -haha - rushed to defend Lumion from unjust attack. My task is more important then to select program for my own  work. It is necessary to draw attention to the instrument for tens future specialists. So i try to substantiate my choice.
Title: comparison of antipodes
Post by: Member1514 on January 11, 2011, 09:48:11 am
Aaron 

Ihave not yet license as you so i can not read full manual and i do not know how to import .png to make "face to front" object to the scene
Title: comparison of antipodes
Post by: Ferry on January 11, 2011, 10:01:26 am
We really like your effort and if people support issues you raise I am sure we will add features accordingly!
Title: comparison of antipodes
Post by: Member836 on January 11, 2011, 10:46:10 am
"Instead of it our good boys -haha – rushed to defend Lumion from unjust attack." – LOL!!! yeah, it seems like it. Actually it's not defending Lumion rather being frustrated of not getting the best out of Twinmotion. After bashing Twinmotion a bit here, i decided to give the new 2.2.1 update of Twinmotion a try and found out that the update is quite stable and smooth. Surprised So the developer team of Twinmotion is definitely trying hard to get things right.

newmans' chart is basically a requirement by a user in a more organized way, showing what others are offering. I believe Ferry, Morten, Remko and other Lumion Staffs will consider these features and make Lumion a complete Architectural Solution.Cool

BTW, i definitely suppot point 15, 16,18.

Cheers.Laugh
Title: comparison of antipodes
Post by: Morten on January 11, 2011, 11:15:14 am
Believe it or not but TwinMotion couldn't have been released at a better time, and there's no doubt that it has made us even more determined to make Lumion your top choice for architectural visualizations. We are well aware of the Lumion vs TwinMotion pros and cons, and you could probably also mention that the TwinMotion guys are better at marketing than us (their website and videos for example look lovely and the testimonials from architectural practices help build confidence in their product).

As a first step, we'll soon be introducing a Gallery section on the actual Lumion3D website (not just in the forum) where we would like to feature the best still renderings and videos – I can't believe how much you've managed to produce in so few weeks, not just test renderings but final production quality visualisations for your clients, and we hope to see much more of that in the future Smile

And lastly, as we already mentioned, all your suggestions are extremely useful and really help us shape the direction that we're going in, so keep them coming, guys!
Title: comparison of antipodes
Post by: Member1514 on January 11, 2011, 01:15:01 pm
Thank You zinoarchi It is really that reaction I counted on!
Title: comparison of antipodes
Post by: Member1514 on January 11, 2011, 01:42:27 pm
Good intention, Morten. I understand you are on the start of long way and you need in big finances for a big work. So i can't explain to my colleges why you realize so strange politics in demo and education licenses field. I can not make any end product in demo (may with logos) and I can not try full education version to make recommendations to use the program for my students (my e-mail was shelved)
Title: comparison of antipodes
Post by: Member1847 on January 26, 2011, 01:36:38 am
Coming into this conversation a bit late, but thought would add one other comparison and that's to do with platform required on first user experience.

I have a PC with Win7(64bit), quadcore, 6GB RAM and NVidia 9800GTX.  So the card is below the recommended base card for Lumion.  For Twinmotion, my specs are above minimum of what's needed.  Will upgrade definitely to a 470 or above, but given what I have, these are a few things I encountered.

First time round in various tests using Lumion I was able to create a scene, even if limited from the trial version, render to movies and take screen shots.  The renders were slow (but still faster then DCC rendering), unless had settings low but nonetheless they worked and looked good.

In Twinmotion it took about 15 minutes to open their building demo scene.  I tried rendering out the building only and gave up, it just went into no-mans land.  Tried exporting the building to exe, just the building, it exported but ran so slowly as a 3d realtime viewer that I gave up and haven't been back since.  If the renderkiller is because its a realtime 3d output which is what they are trying to market it as, and it can't even play a basic building with nothing else in realtime, and its already in version 2, then sorry, unless they have made substantive improvements since its release, then the only thing it is killing is my decision to make use of TM. 

Not trying to flame, and OK my PC specs are bit on low side and TM has other features, but simply given Lumion worked out of the box, in realtime with heavy scenes and at real performance, is a really good starting point for me.  I'll give TM more tries but in meantime can be productive with Lumion.
Title: comparison of antipodes
Post by: Ferry on January 26, 2011, 09:27:31 am
We tried TM with a 480 GTX and adding more objects to the scene also that became so slow you couldn't work.
Title: Re: comparison of antipodes
Post by: Member2908 on May 06, 2011, 09:58:29 pm
Hello,

I just want to say anything about your marketing and the twinmotion marketing, i prefer yours, because it's not so agressive agains the other, and what you say is what you did!

I've tested twinmotion at the begining and after i've done a standalone with twinmotion, this s***ty software just erased the hard drive where i've export the data for the stand alone.

So, i'll never buy twinmotion; 2500€ for a hdd formating tool, it's to expensive for me!

I think your solution is more affordable and more adapted on our workflow, i already have autocad for modeling and Lumion for presentation! (it's my chef that buy it)

Don't worry the marketing and the price will kill them.

Martin.

ps: my coworker said that the only points that are for twinmotion is the rendering quality, the scene hierarchy and the material configuration the rest is useless, all tools are more full of bugs than other, and the animation tool in tm is the bigest BIiiiiiiiiiiiP he never tryed.
Title: Re: comparison of antipodes
Post by: Member1388 on May 06, 2011, 10:10:12 pm
In reality, all one has to do is look at YouTube or Vimeo and search for Lumion and then Twinmotion.  I see 0 examples of work for Twinmotion except for the work produced by the creators, and their explanation of how great the software is.  The Lumion search shows real work is being completed, and the relatively short learning curve the software allows.  So when comparing the software, i would think real usability would be the ultimate goal.  Lumion wins at this point hands down.  All the flashy marketing means nothing if you can not reproduce the result as a user...my 2 cents, but i am biased as i am a Licensed user of Lumion ;)
Title: Re: comparison of antipodes
Post by: Member1276 on May 06, 2011, 11:37:55 pm
So if I understand you correctly you're saying you can now format your drive when working in Twinmotion?
Like 'Oh hell...f**k this, I'll never be a great designer, let's just quit while we're ahead!' *format c:*
Bit strange but kinda cool I suppose.
Like Brian comments, the lack of work examples always mystified me but with this undocumented feature now disclosed it makes perfect sense.
Title: Re: comparison of antipodes
Post by: Member2908 on May 07, 2011, 06:05:31 pm
Yes, twinmotion erased my data, when i've exported a standalone, it's a shame!

The support send us a mail begining winter 2010, that said their was a big bug in the demo version, but it was to late for me, so bye bye twinmotion, never see it again!

Martin.
Title: Re: comparison of antipodes
Post by: Member1276 on May 07, 2011, 06:54:11 pm
Thanks for your invaluable feedback Martin!
We've updated our success-stories page to reflect your experience.
Hope you like it!


Title: Re: comparison of antipodes
Post by: Remko on May 11, 2011, 05:51:21 pm
Holy cow! I hope we never make a screw up like that! I feel sorry for them (and you of course :D). Mistakes can happen but formatting your drive? That's crazy. I never heard of anything like that before.

We wanted to make something useful with Lumion so that's the number one priority for us. Many features will be added as we move along but we think it's important to have the essential things first.

When you build software it's really difficult to focus on the essential things instead of adding all these cool new ideas you have in your head. For every user on the forum there's list of personal priorities. Our job is to take note of all those and come up with a strategy.

I think we've been quite successful in making a useful tool. You can see it on the forum, on Youtube, etc.. great new material is created every day. We will be adding new features, improve quality and even more awesome movies will be made as a result of that.

I'm quite satisfied with Lumion where it is now, only half a year after release! What's more important is the speed at which we move. I can only dream how Lumion will look in one year :D My fingers are itching to create all the things we have in mind for 2.0.
Title: Re: comparison of antipodes
Post by: Member2908 on May 12, 2011, 09:35:51 pm
Hello,

It's totally what happend to me, with a keyboard exploded in the wall!

At this time, i've understand why they've wrote in the license that they aren't responsible on any damaged caused by the software.

Do you think they tested twinmotion before sell it?

For what i need to do, Lumion is totally adapted : import 3d models, modify materials, make all beautifull and make videos; i don't need more; all models are done in AutoCAD (where i work)!

I was thinking about all this story : one test from twinmotion, traumatized me for the rest of my life, erased my hdd and indirectly killed one keyboard : to much colateral damage!

For your team, i'll hope you will sell a lot of Lumion 3D and exist a very very very long time.

"Natural selection" will work for you!  ;)  :D  })

Martin.