Well, I managed to create originals objects within the Lumion.Â
Here's a tip:
I do the model in 3ds Max with "standard materials", export in *. DEA - importing into Quest3D v4.3.2 and saved in CGR.
Then just move folder Lumion
Ex: "Lumion \ ArchitectEdition \ Project \ Buildings \ Office Blocks" - We have a new building.
 "Lumion \ ArchitectEdition \ Project \ People and Animals \ Pets" - we have a new animated object.
Unfortunately I can't create folders. But I can import an original object and use it like the library, so I can create a people dancing, walking, jumping, etc. and placing in the "\ People and Animals \", it has the same property of the Lumion objects.
The "move items" in "new effects" works perfectly.
While not an upgrade comes out you can move  imported objects in Lumion and import animated vehicles and people, we can use this way.