Blog: How do you prevent surfaces from flickering?

Article Details



Poster: peterm
Article ID: 1451
Posted: Mon 10 Oct 2016
Approved: Yes

Blog Article: October 6 2016

Tip: Stop the z-buffer fighting! (materials with the jitters)

"...most newcomers to 3D tools are not so familiar with the real-time technology that makes all this possible. And that’s a good thing (!) because it allows them to concentrate on designing and leaves the software guys to worry about the programming.

Nevertheless, a couple of easy-to-fix artefacts are often visible in renderings, which are typical 3D-rendering type features. One of these is “z-buffer fighting” ...

What the observer sees in a rendered animation is a kind of flickering of the materials involved in the “fight”. It’s distracting for the viewer and should be fixed. Luckily that’s simple to do."
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