September 13, 2011, 01:39:37 pm
Will try your other tip with the z depth effect, that sounds like a important feature I haven t seen yet.
Excerpt from another thread:In movies, you can get rid of z-fighting quite easily once you've made the clip (I assume you've zoomed out quite a lot and the camera is quite high up when the z-fighting appears):
1) New effect -> Scene Effects -> Camera Clip Planes
2) Increase the "Near Plane" slider until the z-fighting is gone.
The rule of thumb is that the closer the "Near plane" is to the eye position and the greater the distance between the "Near" and "Far" camera clip planes is, the more z-fighting you're likely to encounter.
In real-time 3D, the distance where z-fighting begins to occur also depends on the distance from the camera to the polygons in question. If the polygons are close to the camera, z-fighting only occurs when the polygons are, say 1mm from each other while at a distance of 2km from the camera it occurs when polygons are, say within 1m of each other.