January 27, 2011, 01:14:51 pm
Why the insane polycount if you don't mind me asking?
The model is quite detailed but 40mln polys? Must be some huge iterations on the pipework etc?
Not sure on where the limits of GPU rendering are considering Lumion but again,
I have made some very heavy scenes (with optimized models though
) and apart from the considerable loss of fps in the viewport,
which is to be expected, I have yet to meet something Lumion really refuses to render (in frame sequence mode btw.)
Lumion can't perform miracles and sooner or later you will run out of 32bit space sure.
But in this case I do think if you optimize the model (I don't see why you'd loose detail unless I'm missing something?) you'll be able to render it out
perfectly fine at very good quality.