Author Topic: Working with Speedtree  (Read 2064 times)

stenhock 7

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Working with Speedtree
« on: December 29, 2010, 01:08:00 pm »
December 29, 2010, 01:08:00 pm
There are recommendations how to export created my trees and shrubs in Lumion?

Working with Speedtree
« Reply #1 on: December 29, 2010, 03:21:15 pm »
December 29, 2010, 03:21:15 pm
Speedtree is a specialized system for Game developers and 3D engine developers so to add actual Speedtree trees yo would need a (very expensive) speedtree license, model the trees in the Speedtree modeler and export them using the Speedtree compiler. This content path is not supported offcially by Lumion. The best way to import your own trees and plants is by saving them as a Collada file and importing them just like any other model 

stenhock 7

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Working with Speedtree
« Reply #2 on: December 29, 2010, 10:00:38 pm »
December 29, 2010, 10:00:38 pm
Ok

Well
But there is a way to do this informally for yourself?
Just after compiling missing files / .Inn/  /.xml/  
There is a way to understand what is it?
Assume that xml You can find out.
And that gives ...inn 

Aaron

    Reputation: 80
Working with Speedtree
« Reply #3 on: December 29, 2010, 10:27:30 pm »
December 29, 2010, 10:27:30 pm
@Remko >

 For the import of custom made foliage we will 1st need a double-sided material with transparency/alpha support ;-)

Edit: If this could be given priority (somewhat) from the end of the Lumion Staff, I'd be more then happy to reciprocate by making the foliage content I create available for everybody.

 

@Stenhock 7 >

 You will need Speedtree 5.1.1. Even if you buy a license today I doubt they will allow you to revert from 5.2 which is the current version.

Exporting via speedtree UDK doesnt work. 1st of all its the wrong version, 2nd UDK speedtrees are protected.

Working with Speedtree
« Reply #4 on: December 29, 2010, 11:07:54 pm »
December 29, 2010, 11:07:54 pm
We can arrange for someone to come create trees in our office I guess.