November 27, 2011, 06:11:15 pm
but i don't see the textures... My client seems to not have a folder containing textures when exporting with "opencollada".
Hi Dje, you need to tell your client that the Collada and FBX exporters require that you:
1) Convert all materials in the scene to
Standard materials in 3DS Max. If your client is using any other materials than the
Standard material (eg,
Vray, Architectural, Raytrace materials etc), the models will remain untextured in Lumion.
2) Assign a diffuse texture to the
Diffuse Color map channel. Any other texture map types will not be included (for example
Specular, Opacity, Bump etc).
3) Use one of the following texture file types for the diffuse textures: .jpg, .tga, .bmp, .tif, .png, .dds.
4) Include an opacity mask in the alpha channel of the diffuse texture if required (use a 32-bit .tga or .png texture). Then apply a
Standard material to the surface in Lumion, and set the
Reflection or Clip slider to maximum, so that it uses the alpha channel in the texture as a clipping mask.