Author Topic: Using Lumion Landscape in an other software (Quest3d)  (Read 1392 times)

caveman

    Reputation: 0
Using Lumion Landscape in an other software (Quest3d)
« on: October 20, 2011, 01:24:03 pm »
October 20, 2011, 01:24:03 pm
Hi  :)

The question is in the subject, and i know the subject has already be discussed here but i would really like to do it, so much, so much, so much  :-o.

Actually i would be interested in the ground ... i know for the water, wind, sky and sun it's not possible but is there a way to export the ground ?

Do you have any suggestion on how to consider the way to do ? Is there any plugin that would be helpful ? Is there any soft that can open the .sva file of Lumion ?

Actually, i use Quest3d to develop a game and i would like to use Lumion for my landscape.

Thank you in advance my friends  :+

See3D.be

    Reputation: 16
Re: Using Lumion Landscape in an other software (Quest3d)
« Reply #1 on: October 20, 2011, 01:43:34 pm »
October 20, 2011, 01:43:34 pm
In q3d 5 you can also use sky and landscape also, but the code is closed.

Re: Using Lumion Landscape in an other software (Quest3d)
« Reply #2 on: October 20, 2011, 02:22:30 pm »
October 20, 2011, 02:22:30 pm
Use the "Save terrain map" to save a height map in DDS format.

This texture can be opened in Photoshop provided that you have installed the Nvidia DDS plugin:
http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

Then save it in a common image file format, such as BMP, and open the height map in another terrain editor, add textures and finally export the model to Quest3D.

I haven't used this one but it seems to be able to export to a fair number of formats:
http://www.bundysoft.com/docs/doku.php?id=l3dt:about

Re: Using Lumion Landscape in an other software (Quest3d)
« Reply #3 on: October 20, 2011, 02:28:47 pm »
October 20, 2011, 02:28:47 pm
P.S. There's more information about terrains and height maps in the Tips & Tricks thread:
http://lumion3d.com/forum/index.php?topic=638.0