Author Topic: Trees LOD distance  (Read 4326 times)

Aaron

    Reputation: 80
Trees LOD distance
« on: December 09, 2010, 02:16:26 pm »
December 09, 2010, 02:16:26 pm
It seems to me like the trees are jumping out of lod-0 rather quickly?

Resource issue or just configed that way?

Trees LOD distance
« Reply #1 on: December 09, 2010, 03:21:46 pm »
December 09, 2010, 03:21:46 pm
For realtime preview this is the standard speedtree configuration. For movies they should be infinite range.

Aaron

    Reputation: 80
Trees LOD distance
« Reply #2 on: December 09, 2010, 04:01:51 pm »
December 09, 2010, 04:01:51 pm
Should be Wink

Lumion_demo_Tree_lods

This is a resized full-HD render (photo-mode).

The quality of almost all trees is already worse then what they look like upclose.

The problem gets particularly annoying when rendering on print or poster format.

As these resolutions allow for many more details, one would expect the (speed)trees to up their details rather then stay the same or compress down.

My findings untill now only proof the contrary. The higher the resolution, the more obvious it becomes the detail on the trees is just too poor.

Please do note this is not about trees close to the camera or relatively close. All is fine in that aspect.

Would it be possible to adjust the speedtree config inside Lumion?

Trees LOD distance
« Reply #3 on: December 09, 2010, 04:17:34 pm »
December 09, 2010, 04:17:34 pm
It is indeed true that in a large photo this gets worse. I'll add an option for calculating insane more detail.

Aaron

    Reputation: 80
Trees LOD distance
« Reply #4 on: December 09, 2010, 09:59:01 pm »
December 09, 2010, 09:59:01 pm
I love the sound of that. Insane detailmode on/off.

Do I see a speedgrass button over the horizon here?

I know..pushing my luck Laugh

Trees LOD distance
« Reply #5 on: December 10, 2010, 10:37:31 am »
December 10, 2010, 10:37:31 am
We have access to the speedtree grass of course. But it is so dense that the painting of the current grass objects seemed more flexible.

Goal043

    Reputation: 0
Trees LOD distance
« Reply #6 on: December 10, 2010, 10:40:17 am »
December 10, 2010, 10:40:17 am
Would be great if this will get an update. It's really noticable when making an animation toward trees. Frown

Trees LOD distance
« Reply #7 on: December 10, 2010, 11:03:13 am »
December 10, 2010, 11:03:13 am
We had many test versions of things like speed grass. The problem was that the grass was everywhere so it was not as configurable as the current grass.

Aaron

    Reputation: 80
Trees LOD distance
« Reply #8 on: December 10, 2010, 11:10:46 am »
December 10, 2010, 11:10:46 am
Hmm ok, so it worked at least, no huge resourcehogs etc? Wouldnt it be possible to settle for the best of both worlds? Meaning the current grass as well as the speedgrass but the latter to be applied via specific material so as to not have it show up everywhere?

For big scenes it sounds like speedgrass would be very helpfull to get a sense of reality across (and very quickly at that), that cant be bad right :-)

Trees LOD distance
« Reply #9 on: December 10, 2010, 11:14:31 am »
December 10, 2010, 11:14:31 am
Maybe... we can add speedgrass as an object like water so it's an optional effect.

Aaron

    Reputation: 80
Trees LOD distance
« Reply #10 on: December 10, 2010, 11:19:19 am »
December 10, 2010, 11:19:19 am
If thats possible it would be brilliant for sure!

Goal043

    Reputation: 0
Trees LOD distance
« Reply #11 on: December 10, 2010, 02:16:14 pm »
December 10, 2010, 02:16:14 pm
Yes, please! Laugh

Aaron

    Reputation: 80
Trees LOD distance
« Reply #12 on: December 18, 2010, 09:24:08 pm »
December 18, 2010, 09:24:08 pm
from the update 1 beta log: - The LOD of trees for final movie and photo is now 10 times further

 

You guys sure?

Looks to me the trees jump out of Lod-O pretty much the same as in 1.0 Confused

 

Pics are rendered on Poster format, photomode. 

 



 


Trees LOD distance
« Reply #13 on: December 19, 2010, 08:32:15 am »
December 19, 2010, 08:32:15 am
I'll try it out but I am pretty sure. Maybe we are seeing a different effect in poster format.

Aaron

    Reputation: 80
Trees LOD distance
« Reply #14 on: December 19, 2010, 03:01:43 pm »
December 19, 2010, 03:01:43 pm
Yeah please do. I think you'll find the problem varying from tree to tree but on most its pretty obvious they still do jump out of lod-0 very quickly.

 

I'd also like to propose a split between higher and lower poly trees.

Looking at the speedtree cataloque its just painfully clear that some of the trees are very poor quality and somehow it just doesnt feel right

to have those included between the good ones. The Alaska Cedar probably is such an example (very low poly) but there are more.

 

How does that work for you/quest-3d btw, are you allowed to just download these when you have a speedtree license or are there additional costs involved?

I'm hoping for the 1st ofc and if so, are suggestions for additional trees from the catalogue welcome?