Author Topic: Tip STANDALONE EDGES from SKETCHUP  (Read 1301 times)

Nico RVArq.com

    Reputation: 58
Tip STANDALONE EDGES from SKETCHUP
« on: July 23, 2012, 08:30:04 am »
July 23, 2012, 08:30:04 am
I don´t know if this counts as polygons,  :-P
But it's good to know that not need to extrude a circular or square when you need to make a representation of tensioned wire or a railing.
The incredible thing is how well it take Lumion, including it can select, as if it were a layer and applied a color, even a luminence (overbright).
A detail from Sketchup, I don´t assigned the box export edges, otherwise it would do is export all edges, including those who don´t want to show.
The good news is that exports only those edges that are drawn as lines and without forming a polygon.
I hope you understand me and find it as interesting as me. Greetings.

Zdenek Fajfrlik

    Reputation: 25
Re: TIP EDGES from SKETCHUP
« Reply #1 on: July 23, 2012, 09:54:30 am »
July 23, 2012, 09:54:30 am
yes, you are right,
the skp-line interpretation as object is fantastic, have also made some experiments with light etc.
regards stan

Gaieus

    Reputation: 44
Re: TIP EDGES from SKETCHUP
« Reply #2 on: July 23, 2012, 02:30:55 pm »
July 23, 2012, 02:30:55 pm
...The good news is that exports only those edges that are drawn as lines and without forming a polygon...
Indeed. Those are (officially) called "standalone edges" and have been made to export particularly for such cases (to Google Earth of course). This came up especially when there was a GE modelling contest for bridges and a lot of them have those cables which - when modelled as tubes - can bloat poly count.

Nico RVArq.com

    Reputation: 58
Re: TIP EDGES from SKETCHUP
« Reply #3 on: July 23, 2012, 02:47:53 pm »
July 23, 2012, 02:47:53 pm
Thanks Gaieus, for this aclaration. :)