Author Topic: The montains bad  (Read 1460 times)

SEVERINO

    Reputation: 25
The montains bad
« on: October 05, 2011, 11:00:59 pm »
October 05, 2011, 11:00:59 pm
Please can someone tell me how to solve this problem?
the mountains in a relatively short distance, come with a texture that is not right and really look bad, and different from how they look closer. until now I thought it was only on screen, but my surprise was when I made ​​a rendering of the image and leaves just as bad. Here I put in the two circles rendered image where the texture looks worse. I am currently using the Build version 8.

Thank you very much everyone.
regards

RAD

    Reputation: 32
Re: The montains bad
« Reply #1 on: October 06, 2011, 04:16:19 am »
October 06, 2011, 04:16:19 am
That is just the way the material works.

It would be cool if the Lumion "stage" was broken up into say 9 squares or something like that where you could mold the landscape the way you want and then apply a custom texture to that area (like any other custom texture is applied in Lumion) -  then in the background you could build a terrain using the included Lumion materials for the far away shots where these "blemishes" don't show up.  This could be turned on or off (many variables here)

In other words you can't solve the problem with the textures that you are having - you have to adjust the terrain to reflect the best layering of textures that you have.

Would also be nice if we could apply our own texture combo's (or give us more textures from which to choose so everyone could have more variety with the scene)

nice road down there in the right corner   :)

SEVERINO

    Reputation: 25
Re: The montains bad
« Reply #2 on: October 06, 2011, 09:10:47 am »
October 06, 2011, 09:10:47 am
CRhoades Hi, thanks for your explanation in which I totally agree, but I probably explained it yesterday. My problem is that the textures of the mountains change in the render, as the distance increases, ie the textures of these mountains I like and they are very appropriate for the work I'm doing, but only when the point of view of the camera is near the mountain. When I change the view of the camera to a position further away, is when the textures to suddenly change as outlined in the image and frankly it is quite disappointing.

As I said earlier, I had observed this effect during the editing of the model, but I always thought that renders disappear, unfortunately I was wrong.

I understand that there must be some kind of solution, trick or shortcut or something similar. That is why I ask for help to anyone in the forum or Lumion team, to advise me and offer me some solution.

Again, thank you

regards

Re: The montains bad
« Reply #3 on: October 06, 2011, 09:58:11 am »
October 06, 2011, 09:58:11 am
Hi Severino, can you zip and upload the scene files please, so that we can take a closer look?

Documents/Lumion/Scenes/YourSceneName.svr + YourSceneName.spr

SEVERINO

    Reputation: 25
Re: The montains bad
« Reply #4 on: October 06, 2011, 07:00:37 pm »
October 06, 2011, 07:00:37 pm
Hi Morten, you need not send the working model, I have been experimenting with various fields of Lumion and what I have seen is that all textures are modified and generalized, as the point of view of the camera is away. changes are larger in steep canyons with steep cut large, and even vertical cuts. What is certain is that these changes are much more visible in the terrain that I have used in my model.

If you see this effect, just change the ground with great force, to get passes with large earrings and zoom the camera, cut perpendicular to the ground.

Thanks for your help

NOTE: I hope in version 2 include some form of Lumion can edit the textures of the land, to incorporate the user in the field that is closest to the scene of work.

regards

Re: The montains bad
« Reply #5 on: October 07, 2011, 10:19:23 am »
October 07, 2011, 10:19:23 am
Thanks for your detailed explanation, Severino - I will ask my colleagues if something can be done to reduce this problem.