Author Topic: |  (Read 1272 times)

BABE™

    Reputation: 97
|
« on: December 14, 2011, 07:04:51 pm »
December 14, 2011, 07:04:51 pm
|

Pete Stoppel

    Reputation: 33
Re: | GODRAY LIGHTS |
« Reply #1 on: December 14, 2011, 11:03:15 pm »
December 14, 2011, 11:03:15 pm
Volumetric lighting not God rays.

Michael Betke

    Reputation: 35
Re: | GODRAY LIGHTS |
« Reply #2 on: December 15, 2011, 08:15:36 am »
December 15, 2011, 08:15:36 am
YOu can use a cone model with a falloff to fake it. Games like Quake3 and later Unreal Torunament 2004 used it. Looks okay for the sky lights in a distance for example. :)

Re: | GODRAY LIGHTS |
« Reply #3 on: December 15, 2011, 10:15:47 am »
December 15, 2011, 10:15:47 am
Unfortunately Lumion does not yet support alpha blending, so it's limited what you can achieve with just 1-bit alpha.

stucki

    Reputation: 32
Re: | GODRAY LIGHTS |
« Reply #4 on: December 15, 2011, 10:41:40 am »
December 15, 2011, 10:41:40 am
will lumion support alpha blending in the future ?

Re: | GODRAY LIGHTS |
« Reply #5 on: December 15, 2011, 01:48:57 pm »
December 15, 2011, 01:48:57 pm
I personally really hope so, but they're saying it's virtually impossible to get 8-bit alpha to work well with all features/effects in Lumion, eg, shadows.