Author Topic: SPIN MOVEMENT  (Read 862 times)

tug

    Reputation: 28
SPIN MOVEMENT
« on: February 16, 2011, 04:48:44 pm »
February 16, 2011, 04:48:44 pm
Hi, Ferry

 

I'm doing a wind farm project, would it be possible to move the windmill blades in lumion? revolutions could be fixed or linked to the wind?

 

anu suggestions?

 

thanks
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

SPIN MOVEMENT
« Reply #1 on: February 17, 2011, 08:51:41 am »
February 17, 2011, 08:51:41 am
We will try again to lock this section of the forum. Could you please post this in another section?

 

Ferry
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

tug

    Reputation: 28
SPIN MOVEMENT
« Reply #2 on: February 17, 2011, 10:17:05 am »
February 17, 2011, 10:17:05 am
Hi ferry in any other special section?

 

sorry if this in an inconvenience
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

SPIN MOVEMENT
« Reply #3 on: February 17, 2011, 11:19:39 am »
February 17, 2011, 11:19:39 am
General for now? We will create a new forum soon as you might have read.
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

SPIN MOVEMENT
« Reply #4 on: February 17, 2011, 01:50:30 pm »
February 17, 2011, 01:50:30 pm
Currently to create your own animated models you need Quest3D 4.x or someone with Quest3D 4.x to convert your animation for you. We will support native import in the future of course.
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »