Author Topic: Speedtree support  (Read 3398 times)

Aaron

    Reputation: 80
Speedtree support
« on: December 05, 2010, 08:35:05 pm »
December 05, 2010, 08:35:05 pm
When I buy the full version, will I be able to add my own speedtree models?

Read on the blog certain dll's are or might be available for this and since the demo

seems to have a .inn file inside all tree folders I reckon this is whats needed

for Lumion to properly thumbnail and boundbox new additions?
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

Speedtree support
« Reply #1 on: December 05, 2010, 08:55:25 pm »
December 05, 2010, 08:55:25 pm
The INN files is created when you CTRL + CLICK the small image that selects a new tree.
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

Aaron

    Reputation: 80
Speedtree support
« Reply #2 on: December 05, 2010, 09:13:37 pm »
December 05, 2010, 09:13:37 pm
No luck sofar. All I'm getting is a nice green square thumbail (demo version).

I have exported the .srt including its atlas, textures and the .xml

Am I missing something here? Any specific settings either in Speedtree or the compiler?

Do the textures have to be .dds?
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

Speedtree support
« Reply #3 on: December 05, 2010, 09:49:47 pm »
December 05, 2010, 09:49:47 pm
I have no clue what the speedtree license accepts. But we just create a dir in the Lumion/trees/ folder. And I know the version must match which is 5.1.1
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

Speedtree support
« Reply #4 on: December 05, 2010, 11:40:37 pm »
December 05, 2010, 11:40:37 pm
Ofcourse lumion is not designed to include your own speed tree trees. The speedtree SDK and compiler are only available when you purchase a license from Speedtree and then it's still a question what you are allowed to do with that license. You can mess around with Lumion and try your own trees if you can get them in and you managed to get the Speedtree SDK but we do not officially support this in Lumion.

 

The way we add trees is by using the speedtree modeler and compiler to generate compiled trees and put them in the trees folder. The thumbnail is not a requirement for the trees to work. You should be able to paint your own trees if you manage to get compiled trees in the trees folder.
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

Aaron

    Reputation: 80
Speedtree support
« Reply #5 on: December 06, 2010, 12:03:49 pm »
December 06, 2010, 12:03:49 pm
Ferry, Remko,

Thanks for the effort put into the answers! 

No big issue if it doesnt work, I just figured it'd be a blast if it would.

It's my understanding the full version of Lumion comes with a sizeable number of (speed)trees anyways.

I'd better finish testing soon, then head off to that salespage Cool
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

Thomas

    Reputation: 4
Re: Speedtree support
« Reply #6 on: July 22, 2011, 04:01:26 pm »
July 22, 2011, 04:01:26 pm
To state clear, import Speedtree File in Lumion Tree\Plants\Custom\ etc.

Load a neutral environment, place the tree. Use select button, click the small Tree icon by holding ctrl. and then on the Tree-Symbol (your wrong thumbnail) by holding ctrl too, in the bar.

On Windows Vista and up, you have to be in admin mode during starting lumion, otherwise the thumbnail could not be saved in lumion dir.