Author Topic: some Quest..ions and suggestions  (Read 1410 times)

gabrielefx

    Reputation: 6
some Quest..ions and suggestions
« on: February 01, 2011, 05:17:09 pm »
February 01, 2011, 05:17:09 pm

1) is it possible to adjust the LOD?

I'm trying to do a forest and I have to move the camera far away the
ground but the automatic LOD doesn't allow to see the trees, they
disappear.

Trying to render the entire model in high super quality the LOD engine overlap polygons. If I render with a camera close the model the geometry will be renderized ok.

 

2) any plan to create reflection maps of flat mirror indoor floors?

 

3) Lumion materials have ref map mask, how can I create this type of material?

 

4) how create the double side water effect of a pool importing the water poly from Max?

 

6) please add: position + rotation comand to placing object. I place it then I rotate it.

 

7) I would like to stop the flying birds when I shoot a still render

 

8) any plans to add perspective correction?


some Quest..ions and suggestions
« Reply #1 on: February 01, 2011, 07:45:56 pm »
February 01, 2011, 07:45:56 pm
1) I assume you're talking about the trees appearing/disappearing in Build mode view. Short answer: No, but I also wish there was a way to adjust this. Regarding the overlapping polygons, can you post a screenshot that shows the problem (Trying to render the entire model in high super quality the LOD engine overlap polygons).

2) Planar reflections are already on the wish list.

3) Apply a Standard material to your model and make sure your texture in the first slot has an alpha channel with the reflection mask (Save your texture as a 32-bit TGA for example). The slider "Reflection or Clip" in the Standard material window is a toggle switch that tells Lumion whether you want the alpha channel to be a reflection mask or an alpha map (for transparency).

4) You can't but I've added it to the wish list.

6) OK.

7) This is on the wish list but only for the Movie mode so far. I'll add it to the Photo mode section too.

8) I already added your suggestion to the wish list a week or two ago but we are not actively working on this feature if that's what you mean Smile If you need this as soon as possible it might be worth looking at 3rd party solutions for projectors for example.

gabrielefx

    Reputation: 6
some Quest..ions and suggestions
« Reply #2 on: February 01, 2011, 10:36:07 pm »
February 01, 2011, 10:36:07 pm
Morten said:

1) I assume you're talking about the trees appearing/disappearing in Build mode view. Short answer: No, but I also wish there was a way to adjust this. Regarding the overlapping polygons, can you post a screenshot that shows the problem (Trying to render the entire model in high super quality the LOD engine overlap polygons).

8) I already added your suggestion to the wish list a week or two ago but we are not actively working on this feature if that's what you mean Smile If you need this as soon as possible it might be worth looking at 3rd party solutions for projectors for example.




1) when LOD reaches its limit shouldn't delete the trees but only leave the bounding box

8) in this case I'm speaking of 2 point perspective (in vray or max is called perspective correction)

some Quest..ions and suggestions
« Reply #3 on: February 02, 2011, 11:51:34 am »
February 02, 2011, 11:51:34 am
(Thanks for clarifying, I've added both #1 and #8 now)

Regarding the overlapping polygons, can you post a screenshot that shows the problem (Trying to render the entire model in high super quality the LOD engine overlap polygons).

some Quest..ions and suggestions
« Reply #4 on: February 02, 2011, 03:27:09 pm »
February 02, 2011, 03:27:09 pm
We actually ones had place then rotate. But that was really confusing.