Author Topic: Skydome  (Read 3111 times)

ATTRIUM

    Reputation: 7
Skydome
« on: February 07, 2012, 02:56:59 pm »
February 07, 2012, 02:56:59 pm
First of all, sorry if the topic at the wrong place.
I want to use 360 pictures at far distance instead of modeling everything on the scene, but I dont want to loose the amazing Lumion sky. I was searching on the web and found some interesting materials, (
Creating a Skydome
) and here comes the question:
is that possible to make skydomes, removing the sky and? should I delete the 3d model parts where the sky is fixed or there is a way to make it invisible?
I want my city background on the video, but using Lumion skies...
sorry for the english!
thanks!

Gaieus

    Reputation: 44
Re: Skydome
« Reply #1 on: February 07, 2012, 03:04:23 pm »
February 07, 2012, 03:04:23 pm
You could erase the skydome sky and leave it 100% transparent in the image you are using (save it in a format that supports transparency like PNG) and only leave the cityscape opaque. This way where there is the transparent part, the Lumion sky would be seen through.

This way, once successfully imported and placed, you can even change the texture (and that way use it in other scenes, too) by simply swapping the material in Max and reloading the sky dome model in Lumion.

dgilberto

    Reputation: 1
Re: Skydome
« Reply #2 on: February 07, 2012, 06:17:02 pm »
February 07, 2012, 06:17:02 pm
You could erase the skydome sky and leave it 100% transparent in the image you are using (save it in a format that supports transparency like PNG) and only leave the cityscape opaque. This way where there is the transparent part, the Lumion sky would be seen through.

This way, once successfully imported and placed, you can even change the texture (and that way use it in other scenes, too) by simply swapping the material in Max and reloading the sky dome model in Lumion.

Look what could be happen in that solution going up

Gaieus

    Reputation: 44
Re: Skydome
« Reply #3 on: February 07, 2012, 07:20:28 pm »
February 07, 2012, 07:20:28 pm
Ah well, that's true. But that would happen with a full sky dome, too - to a certain point, you have 3D buildings and then suddenly there is a sharp cut and only 2d.
And this happens with any kind of 2D background like here, two. They are just not good for bird's eye views.

It has been requested a couple of time that we can add full 360 degree backgrounds. I'd love it myself, too.

dgilberto

    Reputation: 1
Re: Skydome
« Reply #4 on: February 07, 2012, 08:25:57 pm »
February 07, 2012, 08:25:57 pm
You are right but in a total skydome you will never see the green after the houses. I mean you could go up a litlle bit with the camera without a big risk to make clear the 2D condition.
Thanks anyway

Gaieus

    Reputation: 44
Re: Skydome
« Reply #5 on: February 07, 2012, 10:44:39 pm »
February 07, 2012, 10:44:39 pm
That's true but currently you cannot use spherical or hemispherical backgrounds (which would "meet the horizon" only in the infinity). If we import geometry to hold this sky dome, we are limited to its extent.

A new feature should be introduced in Lumion for this.

ATTRIUM

    Reputation: 7
Re: Skydome
« Reply #6 on: February 08, 2012, 03:31:21 pm »
February 08, 2012, 03:31:21 pm
Amazing! thanks for the tips! When I have some free time I will try to make it.