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Author Topic: Shadows  (Read 5631 times)

Member49772

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Shadows
« on: June 18, 2012, 08:22:05 pm »
June 18, 2012, 08:22:05 pm
Hi everyone, especially those who use Lumion second

I have a problem No.1. The video is rendered shadows enthused by turning my camera. Shadows are in direct view rozpyte / blurovane / a remains as sharp.
What is the problem?

And asked for an explanation nasledujucicxh expression. I belonged but I found ...
If someone is willing I will be grateful to him.
Keyword:
Shadow slope offset - the value of zero, I object to robrazuje hatching and the renderings.



Thank you

Re: Shadows
« Reply #1 on: June 19, 2012, 10:58:26 am »
June 19, 2012, 10:58:26 am
Hi 3Demon,

1) I'm not sure I understand problem #1. Can you post some screenshots that show what the problem is? Click on "+Additional options" to attach screenshots to your next post.

2) Shadow slope offset is a way to reduce filter patterns, so please adjust it until filter patterns disappear (you need to make a final rendering in Movie or Photo to see if it works correctly or not).
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Member49772

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Re: Shadows
« Reply #2 on: June 19, 2012, 06:55:18 pm »
June 19, 2012, 06:55:18 pm



This is my test.
Shadows az very soft and blur. In my editor window...shadows ar bright and nice...
When cam rotate ..shadows bluring...


Thanks

Re: Shadows
« Reply #3 on: June 20, 2012, 12:05:28 pm »
June 20, 2012, 12:05:28 pm
Have you tried to lower the Shadowmap Range slider in the Weather settings?
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Member49772

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Re: Shadows
« Reply #4 on: June 20, 2012, 06:38:11 pm »
June 20, 2012, 06:38:11 pm
Her is my setting...

Whats the problem...? I dont now...

Re: Shadows
« Reply #5 on: June 20, 2012, 08:24:09 pm »
June 20, 2012, 08:24:09 pm
The Shadowmap Range setting is correct in a scene like this - that's as sharp as the shadows can ever be on final renderings in Lumion. The reason the shadows are blurred on final renderings is to get rid of the sharp jagged edges in Build mode.

The reason you see a difference in blur amount when the camera rotates is that Lumion (and other real-time 3D engines) use socalled cascading shadow maps, i.e. 3 shadow map textures with different resolutions that are placed like this:
http://msdn.microsoft.com/en-us/library/windows/desktop/ee416307%28v=vs.85%29.aspx
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Member49772

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Re: Shadows
« Reply #6 on: June 21, 2012, 01:08:15 pm »
June 21, 2012, 01:08:15 pm
Thank you .. informative article.
So it is possible that the shadows were sharp in the final renderings.?
I ask for reassurance.

Thank you for your help.

Re: Shadows
« Reply #7 on: June 21, 2012, 02:12:03 pm »
June 21, 2012, 02:12:03 pm
So it is possible that the shadows were sharp in the final renderings.?

No, that's as sharp as the shadows can ever be on final renderings in Lumion. The reason the shadows are blurred on final renderings is to get rid of the sharp jagged edges in Build mode.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.