Author Topic: shadow from specular object  (Read 987 times)

Santana

    Reputation: 2
shadow from specular object
« on: January 16, 2011, 12:13:38 pm »
January 16, 2011, 12:13:38 pm
I noticed that lumion not produce shadows through specular objects to this I want to be seen this file "Whirligig"! nice very nice. it could be a function to compute in video production.

 

http://developer.nvidia.com/ob.....mples.html
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

shadow from specular object
« Reply #1 on: January 17, 2011, 09:10:37 am »
January 17, 2011, 09:10:37 am
Our shadow system is probably different from that technique . But we will add things that can make this with a trick probably.
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

shadow from specular object
« Reply #2 on: January 17, 2011, 01:14:36 pm »
January 17, 2011, 01:14:36 pm
The examples are all raytracing. Awesome tech for good reflections, refractions and some shadow effects but it's much too slow to do the things you can do in Lumion. The examples are all small simple scenes. It might grow faster in the future though. Maybe at some point it might get good enough to replace rasterization (what Lumion uses now for rendering).
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »

Santana

    Reputation: 2
shadow from specular object
« Reply #3 on: January 17, 2011, 04:03:05 pm »
January 17, 2011, 04:03:05 pm
It is true. They are two different schools of thought. Lumion is very fast and realistic. I'm sure you're on the right track. Wink
« Last Edit: January 01, 1970, 01:00:00 am by modifiedName »