March 14, 2012, 12:44:57 pm
PhysX is only GPU-accelerated on Nvidia cards, so for those of us with ATI cards the calculations use the CPU which unfortunately doesn't always ensure great performance.
The particle turbulence effect looks interesting - perhaps it would be useful as dust, insect swarms, or to guide a large flock of birds.
The cloth and Apex destructable objects have obviously been available for a while. If you're curious to see it in practice, you can download
PhysX Lab for free from the
Nvidia Developer Zone (you need to register and wait a little until they approve you).
PhysX Lab allows you to create "pre-fractured" versions of your imported objects which can be imported (and destroyed
) in UDK.