Author Topic: Road Making Tools  (Read 14598 times)

Road Making Tools
« on: January 13, 2012, 02:39:46 am »
January 13, 2012, 02:39:46 am
Just wondering what others use to make roads and highways, maybe bridges, ramps etc.

Do you have a favourite specialist tool or do you make things as you go & if so in what DCC?

If it's a specialist tool does it also do conforming to terrain/terrain to road etc?

Many thanks.

newman

    Reputation: 2
Re: Road Making Tools
« Reply #1 on: January 14, 2012, 08:37:44 am »
January 14, 2012, 08:37:44 am
IMHO main problem is that different groups of users demand different qualities of Lumion. Developers can not select right main direction because they have roots from game an 3d modelling industry.  Main groups of users who paid for program are architects - they are most solvent and determinate content of wish list. Conceptual designers and architects and environment designers are the groups that need most of all in Lumion's editable landscape (road instruments including), but they now prefer Vue+Max because of high pliability and quality of presentation. So their voices are not heard on the forum. New group of interior designers, who need in quick and easy presentation does not need in good landscape at all. So I afraid we shall see roads along slopes and seeding trees and flowers far not soon.

darbo

    Reputation: 10
Re: Road Making Tools
« Reply #2 on: January 15, 2012, 06:21:36 am »
January 15, 2012, 06:21:36 am
peterm,
I model my sites in Max using Max's poly tools. I'd sure like to learn if there is a quicker way, although I doubt it. Autodesk released a trial version of City Engine with their 3ds Max 2011 Subcription Pack...it made creating roads look pretty easy. I'd love to learn if City Engine Vue is any good for Arch Viz work.

David

tug

    Reputation: 28
Re: Road Making Tools
« Reply #3 on: January 15, 2012, 04:19:06 pm »
January 15, 2012, 04:19:06 pm
peterm,
I model my sites in Max using Max's poly tools. I'd sure like to learn if there is a quicker way, although I doubt it. Autodesk released a trial version of City Engine with their 3ds Max 2011 Subcription Pack...it made creating roads look pretty easy. I'd love to learn if City Engine Vue is any good for Arch Viz work.

David

Hi David it isn't CityEngine it's CityScape if my mind don't fails me
« Last Edit: January 15, 2012, 04:20:55 pm by lofts »

BMcIsaac

Re: Road Making Tools
« Reply #4 on: January 15, 2012, 06:07:27 pm »
January 15, 2012, 06:07:27 pm
On the Sketchup side of the modeling world there are many Rubies that will assist in this and if you are willing to pay some good developing products for road building. I suggest you sign up at the Sketchucation Forums.

jimbobaggins

    Reputation: 0
Re: Road Making Tools
« Reply #5 on: January 15, 2012, 07:07:59 pm »
January 15, 2012, 07:07:59 pm
An alternative is to use pre made road sections from someone like dosch. If you want to just add tracks and dirt roads then export the terrain map and adjust it in photoshop by drawing solid grey lines on the image (different shades = different height).

Of course if you draw a cross section road surface in sketch up (gutters, road surface etc) then you can use poly lines and use follow me to create a complete road.

Just some suggestions.

cheers

p.s. there are also plenty of free models of clover leafs and highway intersections.

darbo

    Reputation: 10
Re: Road Making Tools
« Reply #6 on: January 15, 2012, 09:01:15 pm »
January 15, 2012, 09:01:15 pm
Hi David it isn't CityEngine it's CityScape if my mind don't fails me

There might be a CityScape product...I'll look into, but this is the product I was referencing: http://www.e-onsoftware.com/about/?page=PRIndex&date=December%20%2009,%202010.

If I understand it correctly, it's a plugin for Vue, which necessitates having Vue.

David
« Last Edit: January 15, 2012, 09:05:08 pm by darbo »

BMcIsaac

Re: Road Making Tools
« Reply #7 on: January 15, 2012, 09:56:04 pm »
January 15, 2012, 09:56:04 pm
Quote
If you want to just add tracks and dirt roads then export the terrain map and adjust it in photoshop by drawing solid grey lines on the image (different shades = different height).

I believe I am demonstrating the idea that JimBob put forward.

I am using a google mesh cause it was easy to get to.
The original GE snapshot is 800 pixels...I mapped it to my model that way but then I blew the image up to 5 times that size...just over 4500 pixels and reloaded the larger snapshot in Lumion. This gives me many more pixels to work with whan I start to paint.

Depending on your project, by the time you get everytning else into place the roads look pretty good.

Further...depending on your modeler you can make some simple modifications to the road mesh, following the image as a guide and then reload that mesh in lumion to give you more road contour or maybe to flatten it in some spots.

RAD

    Reputation: 32
Re: Road Making Tools
« Reply #8 on: January 15, 2012, 10:07:09 pm »
January 15, 2012, 10:07:09 pm
bingo!

BMcIsaac

Re: Road Making Tools
« Reply #9 on: January 15, 2012, 10:22:45 pm »
January 15, 2012, 10:22:45 pm
Here you can see I have modified the underlying mesh to make a bridge. The painted image stays mapped of course. This is all collada by the way.

Re: Road Making Tools
« Reply #10 on: January 15, 2012, 11:15:51 pm »
January 15, 2012, 11:15:51 pm
Hi, thanks for comments so far, please keep them coming as its interesting to see whats really being used, thanks also to modelhead for your tut.

Seems all but one of the specialised tools for auto-generation type city and road tools have been bought up.  Did a little more research;  CityScape (PixelActive) of which Autodesk included a special copy for Max 2011, was bought out by NAVTEQ for gaming and seems gone and buried; CityEngine which is quite amazing was bought by ESRI and looks like to be integrated into their GIS line up so maybe we'll see it again in day light some time, although they still have a semi-active web site for CE.

So apart from UrbanPad, looks like its either do by hand or with help of some script tools for SketchUp.  There's tools for games such as Unity so still interested to hear if someone know of any others, stand-alone, integrated or game engine (with some scope to export of course).

Roads are a bit like terrains, all part of the picture but a pain to do as want instant draw a path and go sort of thing, so can focus on other parts of viz projects.

darbo

    Reputation: 10
Re: Road Making Tools
« Reply #11 on: January 16, 2012, 12:36:05 am »
January 16, 2012, 12:36:05 am
Did a little more research;  CityScape (PixelActive) of which Autodesk included a special copy for Max 2011, was bought out by NAVTEQ for gaming and seems gone and buried
Ah, yes...you and lofts are exactly right, my memory is now corrected and restored. I remember playing around with CityScape for a little why and then trying to find it only to discover it was snatched away by NAVTEQ. I really hate it when promisingly cool tools like that get taken away!

Ming Architect

    Reputation: 3
Re: Road Making Tools
« Reply #12 on: January 16, 2012, 07:03:17 am »
January 16, 2012, 07:03:17 am
Manually modeling it currently, all depend on our skills, toolset and model library.

It always the disastrous when we need to change terrain slopes and roads. Our model always being end up a mess.

Siteworks look great:
Creating Street Intersections - Siteworks for Revit


But it cost $$$ and some based softwares like Revit, which seem unreasonable if you are not currently using it. And Revit scripts are quite slow, not possible for any real-time. But it do keep  original terrain infos and update autometically when you change roads, retaining walls, underground floor etc.

SiteOP is even more novelty and ideal software for architects, landscape architects :
SITEOPS Grading Overview


Again, quite $$$. Quite standalone, but they even do export to SketchUp for vis in their demo!. Not reasonable if you are just going for environment, not doing a lot big site-planning.
Imagine some SiteOP or like plugin in Lumion. It will be super-niche software any architects want. I remembered I've read SiteOP interview that even Autodesk is not their threat. Mostly, we seem to needed just presentation functions from its without much datas. Quite simcity ;).

Thanks,
Ming
« Last Edit: January 16, 2012, 08:07:49 am by Ming Architect »

tug

    Reputation: 28
Re: Road Making Tools
« Reply #13 on: January 16, 2012, 10:14:27 am »
January 16, 2012, 10:14:27 am
There might be a CityScape product...I'll look into, but this is the product I was referencing: http://www.e-onsoftware.com/about/?page=PRIndex&date=December%20%2009,%202010.

If I understand it correctly, it's a plugin for Vue, which necessitates having Vue.

David


Hi David

CityScape was developed by PixelActive, Then, last year, be sold to Navtec for Nokia's GPS maps and after this reached an agreement with Autodesk to be included as plugin in is products.

Vue is another platform developed by Eón Systems which have it own plugin to work with Max.

Are differents products with differents features.
« Last Edit: January 16, 2012, 10:16:29 am by lofts »

darbo

    Reputation: 10
Re: Road Making Tools
« Reply #14 on: January 16, 2012, 03:33:21 pm »
January 16, 2012, 03:33:21 pm
Hi David

CityScape was developed by PixelActive, Then, last year, be sold to Navtec for Nokia's GPS maps and after this reached an agreement with Autodesk to be included as plugin in is products.

Vue is another platform developed by Eón Systems which have it own plugin to work with Max.

Are differents products with differents features.
You're quite right; thanks for the correction!