Author Topic: REAL-TIME RADIOSITY?  (Read 3936 times)

Santana

    Reputation: 2
REAL-TIME RADIOSITY?
« on: April 14, 2011, 07:33:42 pm »
April 14, 2011, 07:33:42 pm
I was even more impressed by this GRAPHIC ENGINE. It would be nice to see similar effects adapted for architecture in Lumion.  8)

http://www.geomerics.com/enlighten/


Nico RVArq.com

    Reputation: 58
Re: REAL-TIME RADIOSITY?
« Reply #1 on: April 15, 2011, 08:41:25 am »
April 15, 2011, 08:41:25 am



http://www.geomerics.com/media/
SCREENSHOTS

Really, is great the puntual illumination and the radiosity in realtime.

Re: REAL-TIME RADIOSITY?
« Reply #2 on: April 15, 2011, 09:22:05 am »
April 15, 2011, 09:22:05 am
We looked at those technologies as well. However this version requires extreme quality models. While almost everyone in Lumion loads a really rough model. So we are looking for methods to get radiosity that will work on all models.

Ecuadorian

    Reputation: 32
Re: REAL-TIME RADIOSITY?
« Reply #3 on: April 19, 2011, 03:36:44 pm »
April 19, 2011, 03:36:44 pm
Yup, a form of indirect light would be the next step.

Thanks to LightUp for SketchUp, I have gotten used to work very clean models, with normals always facing the correct side, no extra lines dividing faces, no objects with tons of needless polygons, etc.

Santana

    Reputation: 2
Re: REAL-TIME RADIOSITY?
« Reply #4 on: May 24, 2011, 12:38:27 am »
May 24, 2011, 12:38:27 am
Also for the artificial light this graphic engine is well done. Sin for the application of complex geometries.  |:(