Author Topic: question on terrain materials  (Read 1801 times)

romainjanil

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question on terrain materials
« on: December 01, 2010, 11:10:32 am »
December 01, 2010, 11:10:32 am
Hi lumion team,

first of all I must say I'm impressed with the demo so far(plying with ir right now), very stable, intuitive and powerfull (I'm running it on a gtx 580...)

I have a few questions concerning the terrain and materials:

1 - is terrain size fixed? and so what's the largest terrain size thinkable? If we import a heightfield, how can we set its size versus resolution in lumion units?

2-is it possible to change/make our own textures for the 4 terrain materials (with diffuse, spec, normal map, bump and so on) and to use them in the editor? Some materials are nice, but i'd like to use my own to avoid obvious repetitions on the ground.

3 - is it then possible to use more than 4 mats+ rock for the vertical faces, in a way to blend landscape types?

 

thx for ur inputs

question on terrain materials
« Reply #1 on: December 01, 2010, 11:15:31 am »
December 01, 2010, 11:15:31 am
The terrain size is fixed in the first version of Lumion. Its size is 2048x2048 meter using a 1024x1024 texture. if you import a non dds file the height scale is black is 0 and white is 200 meter.

 

If you want full control over the height you will need to import a dds 32bit float texture. This is probably hard to create.

 

In future versions we will support multiple terrain sizes.

 

Currently you can't change the terrain textures which is something that we probably will support in future versions.

 

Currently you can't use more then 4 textures. What will probably happen in the future is that we create a custom landscape material for more control.

romainjanil

    Reputation: 1
question on terrain materials
« Reply #2 on: December 01, 2010, 11:27:04 am »
December 01, 2010, 11:27:04 am
ok, thx for your reply!