Author Topic: Problem export  (Read 8470 times)

Nik

    Reputation: 0
Problem export
« on: December 12, 2010, 05:56:53 pm »
December 12, 2010, 05:56:53 pm
Help to understand with what may be related to Problem (see picture)

Problem export
« Reply #1 on: December 12, 2010, 06:44:27 pm »
December 12, 2010, 06:44:27 pm
Is this imported object? What modeler/exporter do you use?

Could you post me your example file for tests?

Nik

    Reputation: 0
Problem export
« Reply #2 on: December 12, 2010, 10:09:40 pm »
December 12, 2010, 10:09:40 pm
Yes it is imported object, I use 3DMax 2009  Could not find where this file to fill in, so  http://rapidshare.com/files/43.....0/11_3.rar

Nik

    Reputation: 0
Problem export
« Reply #3 on: December 13, 2010, 09:23:27 pm »
December 13, 2010, 09:23:27 pm
and silence Cry

Problem export
« Reply #4 on: December 13, 2010, 09:49:51 pm »
December 13, 2010, 09:49:51 pm
I am sure Artur is trying your file :) I'll ping it to him to be sure.

Aaron

    Reputation: 80
Problem export
« Reply #5 on: December 13, 2010, 11:23:48 pm »
December 13, 2010, 11:23:48 pm
Nothing wrong with your model (at least from the pov of getting it safely into Lumion demo ;-))

 

-Make sure you have the latest version of the .FBX exporter for your version of 3dsMax

-Export (editable mesh) to .FBX (doh!)

-load FBX into Lumion

 

All should be fine except for the odd warnings about uv's, triangles etc. etc. These can usually be ignored

as long as your model survives the import in 1 piece.

Problem export
« Reply #6 on: December 14, 2010, 01:41:28 am »
December 14, 2010, 01:41:28 am
I tested your file and I think I found reason of your problem.


Geometry:


FBX exporter have problem with triangulating your scene.


Solution A: Export to collada (DAE) instead of FBX (Use free http://www.OpenCollada.org exporter)


Solution B: Convert your scene to editable mesh before export


 

Materials:


You use Vray materials in your scene. It can be problem for exporters.
I suggest convert all materials to Standard materials. You can do it quick and easy with this free tool:
http://www.scriptspot.com/3ds-.....erter-v2-5

 

So my suggested workflow for you is:

1. Convert Vray materials to Standard material

2. Export to collada (*.dae) file using OpenCollada exporter

3. Import into lumion

Give me a sign if it works for you please.

Nik

    Reputation: 0
Problem export
« Reply #7 on: December 14, 2010, 11:27:20 pm »
December 14, 2010, 11:27:20 pm
This is not working.

Here's the scene after the transformation (used VRayMtlConverter v2.5, and convert to editable mesh) http://rapidshare.com/files/43.....2/11_5.rar

Here are variants of what I was able to convert:

using OpenCollada exporter (in the program the object not visible) http://rapidshare.com/files/43.....3/11_5.DAE

using Deep Exploration (in the program object can be seen but bugs stay) http://rapidshare.com/files/43.....11_5_5.rar

using FBX exporter (in the program object can be seen but he is in a different plane and very small bugs probably stay) http://rapidshare.com/files/43.....5_5fbx.FBX

Here are the files from the library Lumion may be less than some help http://rapidshare.com/files/43.....ibrary.rar

Problem export
« Reply #8 on: December 15, 2010, 12:47:13 am »
December 15, 2010, 12:47:13 am
I noticed two things in your max file:

- Your object is very small (about 10 cm) and could be too small to be visible in Lumion

- Your scene  (0,0,0) point is over the object, so in Lumion it is under the ground.

 

After scaling and move objects, your files work here.

Could you confirm it please?

Nik

    Reputation: 0
Problem export
« Reply #9 on: December 15, 2010, 10:20:37 am »
December 15, 2010, 10:20:37 am


Resized, and raised above ground level

Andre

    Reputation: 1
Problem export
« Reply #10 on: December 15, 2010, 11:26:45 am »
December 15, 2010, 11:26:45 am
This is modeling problem.
You used proboolean or boolean? Sometimes it happens.
All vertices are weld?
Modeling again and export in FBX or DAE.

Convert to "editable mesh " before exporting.

Nik

    Reputation: 0
Problem export
« Reply #11 on: December 15, 2010, 11:57:05 am »
December 15, 2010, 11:57:05 am
proboolean or Boolean algebra is not even close to lying Smile

 and "editable mesh" I converted before export

Yes, and re-modeling also not an option, then the very high costs that have to be obtained to take on the client, which is not exactly like

Problem export
« Reply #12 on: December 15, 2010, 12:01:17 pm »
December 15, 2010, 12:01:17 pm
Shouldn't be a need to remodel. I am sure with some help you will be able to get your model into Lumion.

Problem export
« Reply #13 on: December 15, 2010, 01:31:44 pm »
December 15, 2010, 01:31:44 pm
Could you send me your max file (after scaling) with textures?

I'm sure we can help to import it into Lumion without remodeling. Here it works correctly, we need to find differences between your files and mine.

Nik

    Reputation: 0
Problem export
« Reply #14 on: December 15, 2010, 09:47:23 pm »
December 15, 2010, 09:47:23 pm