Author Topic: Problem animation people  (Read 2087 times)

IP_jeanlo

    Reputation: 10
Problem animation people
« on: July 12, 2012, 11:20:43 am »
July 12, 2012, 11:20:43 am
Hey,

I need help.

I'm working on a project with sets of terraces. When I lead people, they do not follow the field.

how we may use those animated and leaning forward a field?

Does anyone can help me?

thank you

Re: Problem animation people
« Reply #1 on: July 12, 2012, 11:34:49 am »
July 12, 2012, 11:34:49 am
I'm working on a project with sets of terraces. When I lead people, they do not follow the field.
how we may use those animated and leaning forward a field?

Hi IP_jeanlo, it is currently not possible to make walking characters follow surfaces. All you can do is to add plenty of keyframes to try to prevent them from penetrating your models.

leminilab

    Reputation: 5
Re: Problem animation people
« Reply #2 on: July 12, 2012, 12:17:04 pm »
July 12, 2012, 12:17:04 pm
Hi Morten,

So characters can only follow flat surfaces?

Is it an issue that is going to be addressed soon?

Sorry if all my messages seem to be related to missing features... ;)

Re: Problem animation people
« Reply #3 on: July 12, 2012, 12:42:47 pm »
July 12, 2012, 12:42:47 pm
So characters can only follow flat surfaces?

Yes, so for now, you have to add plenty of keyframes manually to prevent your walking characters from penetrating your model.

Is it an issue that is going to be addressed soon?

I haven't heard anything from Ferry regarding his plans for the Advanced Animation effect yet. It is currently on the bug tracker list due to the following issues:

Excerpt from another post:

KNOWN ISSUES: Advanced Animation effect
The Advanced Animation effect only uses curves when an animated model has 4 or more keyframes. Otherwise it will use linear interpolation between keyframes.

If there are fewer than 4 keyframes, the animation curve is not smooth, and walking characters for example, will appear to change orientation by 180 degrees for 1 frame just before reaching each keyframe.

The reason for this is that a different algorithm is used when there are fewer than 4 keyframes.

Some users have also reported unexpected behaviour when animating models, for example disappearing 3D people or certain models that can't seem to be animated.

leminilab

    Reputation: 5
Re: Problem animation people
« Reply #4 on: July 12, 2012, 04:15:48 pm »
July 12, 2012, 04:15:48 pm
Hmmm... OK!
Thanks for the info!

Do we users need to do something in order to point you guys to our priority fixes?
I mean is there a wishlist or a poll for future fixes and improvements we'd lik eto see in Lumion?

Re: Problem animation people
« Reply #5 on: July 12, 2012, 05:28:26 pm »
July 12, 2012, 05:28:26 pm
Sure, you can post your requests for new features in the Wish List section of the forum.

Prioritised lists are welcome too, e.g. one list for your top 5 or 10 most urgently required bugfixes/workflow improvements, and another top 5 or 10 list for the most important new features you need :)

IP_jeanlo

    Reputation: 10
Re: Problem animation people
« Reply #6 on: July 12, 2012, 06:28:55 pm »
July 12, 2012, 06:28:55 pm
Thank you for the information.

To make keyframes .... how can I do?

leminilab

    Reputation: 5
Re: Problem animation people
« Reply #7 on: July 12, 2012, 11:27:20 pm »
July 12, 2012, 11:27:20 pm
Sure, you can post your requests for new features in the Wish List section of the forum.

Prioritised lists are welcome too, e.g. one list for your top 5 or 10 most urgently required bugfixes/workflow improvements, and another top 5 or 10 list for the most important new features you need :)
Sorry if I seem to hijack this thread but I can't seem to find this section in the forum. ???

Re: Problem animation people
« Reply #8 on: July 13, 2012, 10:34:48 am »
July 13, 2012, 10:34:48 am
Sorry if I seem to hijack this thread but I can't seem to find this section in the forum. ???


Licensed users can see two additional topics in the forum, last 2 in the forum:  link to Wish list is:  http://lumion3d.com/forum/new-features-wish-list/

Re: Problem animation people
« Reply #9 on: July 13, 2012, 10:37:11 am »
July 13, 2012, 10:37:11 am
To make keyframes .... how can I do?

Here's how it's supposed to work (bear in mind that it's slightly broken at the moment as mentioned above):

1) Apply the Advanced Animation effect to a clip.

2) Adjust the Max duration in the lower left corner so it matches the clip duration. If the Max duration is shorter than the clip duration, the animations will loop.

3) Move the red time slider to where you want to set a keyframe.

4) Move/rotate/scale the models.

5) Move the red time slider to where you want to set a keyframe.

6) Move/rotate/scale models.

and so on...

Re: Problem animation people
« Reply #10 on: July 13, 2012, 10:39:47 am »
July 13, 2012, 10:39:47 am
To make keyframes .... how can I do?

Use the Advanced Animation Effect in the Movie Editor Mode. It is fairly straight forward to use.

You can position, change height etc by simply using the motion tools for any object in the scene, so for a person to walk at various heights such as steps, move the charater to a position, doing so as there has been a change adds a keyframe automatically to the scene.  Move very slightly forward again then us the up/down to add height, another keyframe will be auto added, and continue adding.

(Morten, you beat me, should I delete my reply?)