Author Topic: Precision transforms  (Read 2669 times)

jlnsvfx

    Reputation: 19
Precision transforms
« on: March 30, 2012, 12:01:59 am »
March 30, 2012, 12:01:59 am
I am working on a large scale model and having problems rotating and moving objects into position.  Is there a better way of doing this with precision.

thanks!

Re: Precision transforms
« Reply #1 on: March 30, 2012, 08:42:56 am »
March 30, 2012, 08:42:56 am
For Move you can also use the Edit Properties dialog to enter position values. (v2.1 B3 and above).

For Rotation there is currently no access to rotation values via an Edit Properties dialog as there is for Move.

For both though, you can change things in small increments with the mouse if you use the mouse in combination with the Shift key.

jlnsvfx

    Reputation: 19
Re: Precision transforms
« Reply #2 on: March 30, 2012, 03:47:27 pm »
March 30, 2012, 03:47:27 pm
Thanks!  Would be great in future releases if they were all spinners.

newman

    Reputation: 2
Re: Precision transforms
« Reply #3 on: March 31, 2012, 09:32:50 am »
March 31, 2012, 09:32:50 am
For Move you can also use the Edit Properties dialog to enter position values. (v2.1 B3 and above).
How can  i use Edit Properties dialog if i do not know values of coordinates of my target point?
must i put in numbers at random or guess?

Re: Precision transforms
« Reply #4 on: March 31, 2012, 09:53:08 am »
March 31, 2012, 09:53:08 am
Generally using Edit Properties is for those that do know the co-ordinates from their source DCC model scene.

There are also the various align tools to assist in placement and aligning exactly position/rotation to some other object, apart from mouse picking a position.

newman

    Reputation: 2
Re: Precision transforms
« Reply #5 on: March 31, 2012, 10:02:34 am »
March 31, 2012, 10:02:34 am
Generally using Edit Properties is for those that do know the co-ordinates from their source DCC model scene.

There are also the various align tools to assist in placement and aligning exactly position/rotation to some other object, apart from mouse picking a position.
Haha did you try to pin slanting fountan spray right to a tip of water injection nozzle?

Re: Precision transforms
« Reply #6 on: March 31, 2012, 10:28:50 am »
March 31, 2012, 10:28:50 am
Was going to add in above but your reply beat me: that you can of course also use the pos co-ords from other import objects and Lumion Library objects.  All depends on how you are building the scene in Lumion as to how you are going to need to use the Position input.

Haha did you try to pin slanting fountan spray right to a tip of water injection nozzle?

Why what's the problem? Use a top down after initially picking the pos with mouse like placing a light, and if its still tricky, in your DCC place a dummy object at point where you want eg tip of water nozzle, note down pos, or just use mouse to pick dummy in Lumion.  Is it too tricky when spray is slanting? Slant after placement?

Re: Precision transforms
« Reply #7 on: April 02, 2012, 01:05:58 pm »
April 02, 2012, 01:05:58 pm
Haha did you try to pin slanting fountan spray right to a tip of water injection nozzle?

Hi newman, it might help if you press Shift while moving your fountain emitter. This turns snapping off, so that you can move it freely without relying on the mouse collision check.

Alternatively, there's also the Advanced Move mode which is described in the Tips, Tricks and Shortcuts thread:
http://lumion3d.com/forum/f-a-q/lumion-2-tips-tricks-and-shortcuts/

(Escape): This "advanced" move mode lets you move objects by clicking directly on them and dragging the mouse to move them. In addition, (H) lets you move objects up and down while (R) allows you to rotate them.