January 06, 2011, 05:19:59 pm
i ask this question for my peers,ferry and Lumion Staff could you explain why does this phenomena happen?
my friend's graphic card is brand of ATI with 1GB memory.And after my comparison testing,i found the area which make some rendering errors are always out of the original terrain range, i mean it happens at outside of the edge of terrain .
in addition ,when he creats a large scale plane in sketchup,and then import the plane into lumion,at last he puts the plane between the water and the terrain,the render error is solved.but for me , i use the same terrain,same value,the only difference is my graphic card is nvidia GTX460,some strange thing happens,i don't find any problem even if i creat the water outside the edge of terrain.can you tell me why?is this problem caused by his graphic card? and does he have a better way to solve this problem completely? thank you!!!!!