February 01, 2011, 01:09:08 pm
(Type-in positioning/constraints/locking optional axes while moving are already on the wish list)
Your example clearly demonstrates that it's difficult to place imported objects with 'overlapping volumes' correctly with the current transformation system – unless the hedge object you're trying to place is exported with an offset pivot but that's a seriously daft workaround
I guess you could switch to Advanced Move (Move object button -> Escape key) which will make your hedge object snap to the Lumion terrain instead of snapping to the wall, and then move the hedge object up until it occupies the same space as the wall. However, this solution is far from ideal as you might not even be using the Lumion terrain in your scene…
Btw, I better clarify what Remko says about snapping as this was changed recently (the following applies to Lumion 1.0 Update 1 Release Candidate 4 which many of our paying customers are using):
- Pressing G while adding or moving objects in your scene allows you to turn 'snap-to-vehicles and -people' off, so that you do not accidentally stack new objects on top of these object types
- However, snapping is still turned on for the other object categories, so benches still snap to benches for example. And the Nature objects (hedges, rocks etc) also still snap to each other, even while you press G.
- Trees/plants do not snap to each other anymore and you can't accidentally place other objects on top of trees, regardless of whether you press G or not.