February 12, 2012, 07:37:21 pm
Yes, you are right. For the present moment. But they work hard. And agree that their instruments to tune light more precise and more easy then Lumion's.
In what regard actually? From what I could see there are the exact same settings for a light. There's color, range, cone and angle. The only difference I saw is the abilitly to fade shadows in and out.
I think we can improve the point light GUI. With that I mean that the lights switch to a point light when you go beyond 180 degrees. A better approach would be to split each effect and assign it to a slider. So in theory we could have the following sliders:
2. Cone angle (in degrees)
3. Light Type (fades between a spot light and an omni light)
4. Photometric profile (IES)
1. Shadow depth
2. Indirect shadows amount (which is ssoa)
3. Transmission (how much it ignores the surface normal)
4. Shadow cache
5. Specular amount
6. Show/Hide light fixture
This would give you the ability to define almost any light. We can add other light types later like an area light or line light.
One important addition would be the ability to switch or even load IES profiles for an already existing light. With that we would probably also have the possibility to change flag textures because in essence another IES profile is nothing else than selecting a new textrure. So if we could make someting to replace textures on objects in the content library that would be awesome.