Author Topic: mirror reflection problem  (Read 2965 times)

rdb318

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mirror reflection problem
« on: March 11, 2012, 06:21:20 am »
March 11, 2012, 06:21:20 am
I am sorry
I try to put one is the individual object to see why less people in front of the mirror reflection, and other reflective objects will automatically zoom in and jagged, the version I use is Lumion2_1_Build4

Re: mirror reflection problem
« Reply #1 on: March 12, 2012, 11:41:28 am »
March 12, 2012, 11:41:28 am
Hi rdb318, I'm not totally sure what you mean?

If it's about simulating a mirror, bear in mind that there is no way to achieve perfect planar reflections (as used by mirrors) in Lumion.

Here's a post where I describe the current limitations of the reflections in Lumion:
http://lumion3d.com/forum/index.php?topic=3511.msg22282#msg22282

By the way, you can blur the reflections with the Glossiness slider in the Standard (and Glass) materials.

rdb318

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Re: mirror reflection problem2
« Reply #2 on: March 17, 2012, 05:55:43 am »
March 17, 2012, 05:55:43 am
Thank you have to answer

I mean to say no way when I put an object on the front of the mirror to see the reflection of objects in the mirror immediately, must adjust the position of the reflected ball to see the reflection of objects, each of the adjustments after the object from the mirror reflection showing amplification and jagged, inform recorded tutorial I look at how to improve this phenomenon thank you!

Re: mirror reflection problem
« Reply #3 on: March 19, 2012, 11:27:35 am »
March 19, 2012, 11:27:35 am
Hi rdb318, keep in mind that the reflected texture will appear more jagged (low-resolution) in Build mode compared with the final renderings. Try rendering your scene to see what it will really look like.

You can also blur the reflections with the Glossiness slider in the Standard (and Glass) materials.