Author Topic: Lumion Stress Test  (Read 1196 times)

byzantium1200

    Reputation: 42
Lumion Stress Test
« on: January 02, 2012, 09:35:14 pm »
January 02, 2012, 09:35:14 pm
I wanted to push Lumion to its limits and see how it will behave. The above test image was done with a scatterer, bottom is from Lumion.

Lumion did very well with about 25 fps until a certain limit was reached and then rapidly slowed down until it was very hard to add anything. The guys at Lumion have probably made such test, what is the limiting resource for Lumion?  CPU, RAM, graphics memory?

SimpleTwig

    Reputation: 0
Re: Lumion Stress Test
« Reply #1 on: January 04, 2012, 12:03:56 am »
January 04, 2012, 12:03:56 am
curious about the same thing.  I saw a chart where game developers broke down the triangles and Drawpoints/DrawCalls for things like terrain, roads, decals, vegetation, entites and the like.

Does Lumion have a similar reference?  That is as one is building a scene they can view what the stats are for what they're producing to know if they are entering a 'red zone' that could overload the program and prevent further development.

Re: Lumion Stress Test
« Reply #2 on: January 04, 2012, 10:52:00 am »
January 04, 2012, 10:52:00 am
The guys at Lumion have probably made such test, what is the limiting resource for Lumion?

I don't know if such as test has been made but Ferry and Remko can probably shed more light on this.

Does Lumion have a similar reference?  That is as one is building a scene they can view what the stats are for what they're producing to know if they are entering a 'red zone' that could overload the program and prevent further development.

Ferry has previously mentioned that showing how much memory your graphics card is using isn't accurate, so they decided not to display this. The frame rate and the total number of triangles however, is displayed in the top right corner if you turn on Settings -> Enable Frames Per Second. Just bear in mind that everything in the scene is rendered twice due to shadows, and the total triangle count includes that.

(If you would like more statistics to be displayed in Lumion, for example draw calls or other factors that have an impact on performance, please post your suggestions in the Wish list section to make sure that they are read by the right people)

SimpleTwig

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Re: Lumion Stress Test
« Reply #3 on: January 06, 2012, 07:26:53 pm »
January 06, 2012, 07:26:53 pm
Thanks, fps is a good way of tracking progress, especially if it spikes when adding something to a scene.

RAD

    Reputation: 32
Re: Lumion Stress Test
« Reply #4 on: January 08, 2012, 09:46:15 am »
January 08, 2012, 09:46:15 am
is good.