Author Topic: lumion can keep Texture co-ordinate?  (Read 1323 times)

nomanrahid

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lumion can keep Texture co-ordinate?
« on: September 05, 2011, 10:45:57 am »
September 05, 2011, 10:45:57 am
Hello,
i have a building and brick texture on it. i have unwrapped it in 3dsmax. after importing when i assign lumion material on it then its loose previous co-ordinate.

I want to put lumion material on it and dont wanna loose my previous co-ordinate. Any solution?

Re: lumion can keep Texture co-ordinate?
« Reply #1 on: September 05, 2011, 11:15:57 am »
September 05, 2011, 11:15:57 am
Place the mouse cursor over the blue questionmark icon in the lower right corner while you're editing materials to find the answer:

Re: lumion can keep Texture co-ordinate?
« Reply #2 on: September 05, 2011, 11:17:54 am »
September 05, 2011, 11:17:54 am
However, this is only a partial solution since you can't scale the Lumion material if you use your own imported texture coordinates. We are aware of this problem, and we've had a couple of requests to fix this issue, for example by adding a checkbox that would allow you to use the imported texture coordinates and the scale slider independently.