Author Topic: lighting and controls  (Read 3528 times)

chip

    Reputation: 5
lighting and controls
« on: December 27, 2011, 08:28:49 pm »
December 27, 2011, 08:28:49 pm
Adding a lighting package is nice and a little overdue, but I'm not sure if I'll really be able to use it effectively in it's current state.

First, It appears that I am not able to adjust the output levels of lights globally. It is a pretty daunting task to adjust the light levels of each individual light on a large project. If I don't get the levels right on the first pass, I need to go back through them all until the lighting in the space is just right. It seems that I can select all similar lights, would it be very difficult to allow the properties to control all selected lights?

Second, you only included down lights. In most commercial and institutional projects these are the least used. It is far more common to see 2'x2', 2'x4' or strip lights. Can you include those in a future release? Maybe just allow us to create our own with mesh emitters. Seems a simple add to the materials. Or was that another planned plugin?


Re: lighting and controls
« Reply #1 on: December 28, 2011, 02:40:52 am »
December 28, 2011, 02:40:52 am
True, looks like using Selection tool then accessing properites is not linked to work together.

You can do multiple lights and edit their properties if you use multiple selection (not via Selection tool): ie click on the Properties icon first then use the Ctrl key plus drag mouse selection or Ctrl plus click on each light icon.  

It will let you then change a property for all lights, but be careful, as that setting from the properties changes all so if you make a mistake then as it is applied to all then you might end up having to individually edit each one to fix.

chip

    Reputation: 5
Re: lighting and controls
« Reply #2 on: December 28, 2011, 04:33:50 am »
December 28, 2011, 04:33:50 am
Thanks for the tip. I'll try it. Though using the selection set of "all similar items" to select then adjust would allow me to plan out the lighting scheme better. I could use different types to represent each light type then adjust them this way accordingly.

chip

    Reputation: 5
Re: lighting and controls
« Reply #3 on: December 28, 2011, 04:48:52 am »
December 28, 2011, 04:48:52 am
Why are my interior lights going through wall faces and spilling out of the walls on to exterior faces in the editor window?

Re: lighting and controls
« Reply #4 on: December 28, 2011, 08:05:38 am »
December 28, 2011, 08:05:38 am
Lumion team will need to provide answer as to why, maybe realtime3d performance requirement not to clip which maybe costs.

anyway, see topic

And yes there's certainly plenty of enhancements for lighting to make things user rapid and efficient, hopefully we will see lots of things incorporated into the upgrades to follow.  I myself have a number of comments after a first play for v2 yet to post.

Re: lighting and controls
« Reply #5 on: December 29, 2011, 02:58:29 pm »
December 29, 2011, 02:58:29 pm
Why are my interior lights going through wall faces and spilling out of the walls on to exterior faces in the editor window?

I assume you've already turned F8 on (real-time shadows), and that you're referring to the problem reported in the thread that Peter has posted the link to.

Unfortunately, I don't know why this is happening, but I can confirm that this is also the case on my PC. Hopefully Remko will be able to fix this problem as soon as possible.