January 04, 2011, 09:40:01 pm
I have a couple of questions regarding materials and textures
1. I'm converting some of my Archexterior DVDs in 3ds by using a script that allows me to batch convert all the .max files. I notice that there are lots of things that I will not need ( plants, fake landscape, and other stuff ). Now, since I'm batch converting, in order to delete those unwanted stuff I have open them manually and delete what I don't want, but what happen if I just apply to those meshes an invisible material? it disappear, but it takes account of the poly count of the invisible meshes? I mean, is invisible but is still there or Lumion engine completely just ignore it?
2. It is good workflow to use square textures ( 1024x1024, 2048x2048 ) or using non square texture is a problem for the engine? I tried and I didn't notice any differences, but since I'm adding lot of meshes with non standard textures I would like to know if there could be problems or not. Also I notice that I'm not able to import some texturesâ€¦if I remember correctly the texture size was 2600x2230, it didin't show up in the diffuse texture "chooser" nor on the meshâ€¦that's why I was asking about the square texturesâ€¦
3. It is possible to setup a material without a texture ( so just RGB ), but be able to add reflections? Now I'm doing this using colored textures, but it will be nice to have this feature
I'm still using the first release of the demo, but soon I'll download the newest demo, I was just wondering those things