This forum is now closed.
Please join us at the new Lumion Community forum.
Lumion Community
Use your email address and password from the old forum to log in if your account was created before Feb 20 2020.
Otherwise, you will need to create a new Lumion Account at the new forum.

Author Topic: interesting Realtime CG Environment Interior  (Read 12677 times)

Member1017

    Reputation: 58
interesting Realtime CG Environment Interior
« on: October 28, 2011, 12:15:30 pm »
October 28, 2011, 12:15:30 pm

Member1514

    Reputation: 2
Re: interesting Realtime CG Environment Interior
« Reply #1 on: October 28, 2011, 12:53:01 pm »
October 28, 2011, 12:53:01 pm
It was made not in Lumion. IMHO we cold make it not worse if Lumion developers gave as artifical light and libraries of interior materials and objects. But I think they believe architects do not like to walk inside their creations :-D
And do not think about mirrors in your interiors! It is not for Lumion! :-[

Re: interesting Realtime CG Environment Interior
« Reply #2 on: October 28, 2011, 01:26:00 pm »
October 28, 2011, 01:26:00 pm
Looks like baked lightmaps, so you can't move/change any light sources without having to bake the lightmaps again. Nice example though, but you have to have to hire them on a per-project basis to get this sort of quality.

@Newman: In Lumion 1 the focus was on exteriors. Lumion 2 will focus on interiors.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Re: interesting Realtime CG Environment Interior
« Reply #3 on: October 28, 2011, 01:46:28 pm »
October 28, 2011, 01:46:28 pm
I'm in the same mind with Morten, nothing more than a good example.
Lumion has created a free space for simple and very comfortable realization of our works.
I feel good to hear staff focusing on interior in Lumion 2.
Well done guys, you are extraordinary creative and I feel lucky and happy that I am a user of this application with great value.Thank You LUMION

Member1514

    Reputation: 2
Re: interesting Realtime CG Environment Interior
« Reply #4 on: October 28, 2011, 02:41:20 pm »
October 28, 2011, 02:41:20 pm
Looks like baked lightmaps, so you can't move/change any light sources without having to bake the lightmaps again. Nice example though, but you have to have to hire them on a per-project basis to get this sort of quality.

@Newman: In Lumion 1 the focus was on exteriors. Lumion 2 will focus on interiors.
Good news! I admire your resolve but a lot of  important works we are waiting in exteriors! First of all - "digging" of flat levels or tracks on terrains or precise positioning of objects and models.

Re: interesting Realtime CG Environment Interior
« Reply #5 on: October 29, 2011, 09:17:29 pm »
October 29, 2011, 09:17:29 pm
The sample is here:
There is no connection with a professional software, we can not compare the quality and performance that gives Lumion.
Look at this:
http://dl.dropbox.com/u/14067385/The%20Gherkin/1.1/WebPlayer/WebPlayer.html

Member1171

    Reputation: 44
Re: interesting Realtime CG Environment Interior
« Reply #6 on: October 30, 2011, 06:54:09 am »
October 30, 2011, 06:54:09 am
Ah yes, Unity is also  fine piece of software (goes on a different route however).

If only once, in the future, Lumion also allowed web publishing (I know there are licensing issues).
Gai...

Member1514

    Reputation: 2
Re: interesting Realtime CG Environment Interior
« Reply #7 on: November 01, 2011, 09:30:51 am »
November 01, 2011, 09:30:51 am
Ah yes, Unity is also  fine piece of software (goes on a different route however).
Unity is beyond of reason comparison. Look on Twinmotion, for example. It is non-professional program for visualisation too and it can that. Lumion is better,  more trustworthy and simpler but their excellent programmers refuse to take into account some extreme needs of users. Did you try to make a road through waved terrain? Or did you try to pin  a jet of Lumion fountain spray on a tip of tube in modelled fountain?  As for me, i was forced to make highways on  pillars and lost hours to put fountains on the place, as on picture  - and nevertheless when i shoot photo, they were displaced in some points of view.

Re: interesting Realtime CG Environment Interior
« Reply #8 on: November 01, 2011, 10:37:50 am »
November 01, 2011, 10:37:50 am
Or did you try to pin a jet of Lumion fountain spray on a tip of tube in modelled fountain? As for me, i ... lost hours to put fountains on the place, as on picture  - and nevertheless when i shoot photo, they were displaced in some points of view.
Why were you not able to place the water particle systems accurately on the fountain? Can you describe the problem in more detail?

Did you already check out the Tips & Tricks thread? It describes how to move objects horizontally (with snapping turned off) - perhaps this would make it easier?
http://lumion3d.com/forum/index.php?topic=638.0
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Member1514

    Reputation: 2
Re: interesting Realtime CG Environment Interior
« Reply #9 on: November 01, 2011, 01:54:01 pm »
November 01, 2011, 01:54:01 pm
Thank you Morten. I have read T&T and used shift key of course. Problem is absence of coordinates of the point to what i move and absence of coordinate of moving object. There is no that problems in 2D ordinates, where you can move object on the plan about X and Y, and then come to front view to fit Z position.  It is impossible in 3D view "to catch" real position and direction of moving. When one changes camera point of view he can see his direction was false. He have to change a view many times to correct mess. And no assurance that you observed situation well.
I do not know what can be done. Maybe it is possible to state by mouse and fix any points on model surface or edge and then allow moving gizmo to snap to. You see it better. But I know confidently architect or designer must establish relative distances  or intervals. I do believe you can bring in hot keys "repeat last" and "repeat last with copy" as minimum for moving. All of you have brilliant brains, true. May be you the best. But have you somebody in command who concern with architect tasks, not games? It seems that all of you are more enthusiastic about new sort of insects than about designing of  territory. It may well be I am wrong...

Re: interesting Realtime CG Environment Interior
« Reply #10 on: November 02, 2011, 11:40:50 am »
November 02, 2011, 11:40:50 am
Problem is absence of coordinates of the point to what i move and absence of coordinate of moving object.

Please use the latest version of Lumion and turn on Settings -> Show Frames per second. The coordinates of the object you are moving will appear in the top right corner. There is currently no way to type in absolute coordinates/angles/sizes for objects.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Re: interesting Realtime CG Environment Interior
« Reply #11 on: November 02, 2011, 12:02:21 pm »
November 02, 2011, 12:02:21 pm
But have you somebody in command who concern with architect tasks, not games?

I am an architect but to use your expression, I am not "in command" (I am primarily responsible for the model/material library, and some other stuff, such as reproducing/forwarding bugs to them).

From time to time, they do ask me for input concerning features and I obviously also have a wish list of my own which overlaps many of the user requests in the forum.

However, Ferry, Remko and Arthur ultimately decide which features they believe should be implemented in Lumion, based on the vision they have for the software and the feasibility of said features. Everything takes time, and balancing the time spent on developing new features, fixing bugs as well as on improvements of existing functionality will always be challenging. Add to that the fact that they are running a business while being the primary developers of Lumion, and it's easy to see why things take time.

That being said, I'm hopeful that we'll get there, one feature at a time, and 2012 is shaping up to be a great year for Lumion.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Member1017

    Reputation: 58
Re: interesting Realtime CG Environment Interior
« Reply #12 on: November 02, 2011, 12:55:40 pm »
November 02, 2011, 12:55:40 pm
LUMION WILL EAT 2012 !!  :D

Member1514

    Reputation: 2
Re: interesting Realtime CG Environment Interior
« Reply #13 on: November 02, 2011, 07:29:16 pm »
November 02, 2011, 07:29:16 pm
Thank you Morton for detailed answer. I understand all hard problems that stay before developers. I hope you will find balance and best decisions. As for problem of placing - what use to know coordinates of moving point when you do not know coordinates of target? If somebody think that do not need to make easier positioning let he write instruction with algorithm of that operations and
describe use of numbers in corner of screen. Thank you once more.

Re: interesting Realtime CG Environment Interior
« Reply #14 on: November 03, 2011, 09:41:21 am »
November 03, 2011, 09:41:21 am
As for problem of placing - what use to know coordinates of moving point when you do not know coordinates of target?

Displaying the position while moving objects is a small step in the right direction. I would personally prefer to be able to assign accurate position/rotation/scale values to objects, and I hope that there will be an opportunity for them to look at ways to improve the transform functionality in Lumion in the future.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.