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Author Topic: Insert camera keys + copy Camera positions to ther positions  (Read 9458 times)

Member1210

    Reputation: 24
Insert camera keys + copy Camera positions to ther positions
« on: March 10, 2011, 10:59:20 am »
March 10, 2011, 10:59:20 am
Hi,

what I am missing, doing a movie at the moment, is to copy a camera position to another clip or at another position in the timeline in the the same clip. It is easy to add a clip or move a clip to a new position, that would be nice to be possible with the camera keys in the clips too. Moreover it could be helpfull to be able to load the saved camera positions (0-9) as a cameraposition in the clipmode.

What do you think about that?


Re: Insert camera keys + copy Camera positions to ther positions
« Reply #1 on: March 10, 2011, 11:05:31 am »
March 10, 2011, 11:05:31 am
sounds like a good idea.

Member1229

    Reputation: 0
Re: Insert camera keys + copy Camera positions to ther positions
« Reply #2 on: February 01, 2012, 05:24:59 pm »
February 01, 2012, 05:24:59 pm
^Closest thing I could find via search (which I cant figure out).

My question; is there an option (or plans for..) adding a slide in between an animation. It sucks if you make a long path and you want to add something in the start or middle, you'll have to start all over.

Re: Insert camera keys + copy Camera positions to ther positions
« Reply #3 on: February 01, 2012, 05:42:20 pm »
February 01, 2012, 05:42:20 pm
Yes, search for "Duplicate camera keyframes" in the Tips, Tricks and Shortcuts thread:
http://lumion3d.com/forum/index.php?topic=2759.0
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Re: Insert camera keys + copy Camera positions to ther positions
« Reply #4 on: February 01, 2012, 09:27:12 pm »
February 01, 2012, 09:27:12 pm
Woops, didn't see the first message was an old post, however for those that might not know:
Moreover it could be helpfull to be able to load the saved camera positions (0-9) as a cameraposition in the clipmode.

There is a way, not completely easy, just involves a few steps, and trick is in correct first step. Key is what clip you are on in Movie Mode when you leave that mode to go back to Build or Photo.

Hopefully can explain Ok in steps otherwise if can find time will make a quick videocap.

1. in Movie Mode:  select an empty Clip (this is critical otherwsie when you return from Build or Photo Movie Mode will default to the last active clip which will not be empty nor the same as the desired camera)
2. go to Build Mode: take your camera photo (Ctrl+ Num),
3. move around, do other things in Build etc
4. go to Photo Mode and select desired Photo (Num)
5. go back now to Video Mode and click video cam icon as normal for recording a new clip
6. the most recent camera position is the one picked from the Photos so it now gies you the saved camera pos.

Actually you dont need all that, because you can directly use a camera position taken for a Photo in the movie clip (new clip Record, or existing clip Edit Movie Shots) just by using the Photo number key re 0 to 9.  So it can be used in any position in the movie shots, either first or anywhere else, and you can also use it to set the cam if oyu are wanting to re-record/over-write an existing movie shot.
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Member131350

    Reputation: 11
Re: Insert camera keys + copy Camera positions to ther positions
« Reply #5 on: December 07, 2013, 12:04:37 am »
December 07, 2013, 12:04:37 am
Is it possible (yet) to have more than 10 saved camera positions?

 ???
Jimmy3d.com
Psalms 19:1

Re: Insert camera keys + copy Camera positions to ther positions
« Reply #6 on: December 07, 2013, 05:45:15 am »
December 07, 2013, 05:45:15 am
No. 

You would need to just do 10 at a time.

For background, why?
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Member131350

    Reputation: 11
Re: Insert camera keys + copy Camera positions to ther positions
« Reply #7 on: December 07, 2013, 10:41:32 am »
December 07, 2013, 10:41:32 am
No.  

You would need to just do 10 at a time.

For background, why?


We are creating animations of 5 resorts in the same scene.  Each resort needs at least 10 views to create camera paths.  

Can we save 5 different scenes, each with there own 10 camera positions.

Then when we are ready we need to create 2 minute movies of each resort... hoping to have much more then 10 camera positions for each resort to create comfortable fly throughs show and exhibiting 10 to 15 features of these resorts...

Any ideas ???

ps - I sent you an email describing the size of our project.

Cheers,
jimmy
Jimmy3d.com
Psalms 19:1

Re: Insert camera keys + copy Camera positions to ther positions
« Reply #8 on: December 07, 2013, 11:47:55 pm »
December 07, 2013, 11:47:55 pm
You can create (within upper limits) as many keyframes in a clip as you need.

The 10 camera position limitation only relates to Photo Mode camera positions, and to copying existing camera positions in a clip (keyframes) when wanting to paste to another clip.

Even then, photos can be rendered from clips for any number of views.

So if you have 5 clips, one for each resort, then you can have your 2 minutes easily for each clip with as many camera positions/keyframes as needed, and also controlled with clip speed control.

Even though there is some convenience of 1 clip per resort, you have the option to use as many clips for each main viewing area as you want.   Using multiple clips makes it easier to focus the clip on specific features, with none or simple transitions between each clip. 

I assume you are rendering to video, rather than real-time?
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Member131350

    Reputation: 11
Re: Insert camera keys + copy Camera positions to ther positions
« Reply #9 on: December 08, 2013, 03:03:23 pm »
December 08, 2013, 03:03:23 pm
You can create (within upper limits) as many keyframes in a clip as you need.

The 10 camera position limitation only relates to Photo Mode camera positions, and to copying existing camera positions in a clip (keyframes) when wanting to paste to another clip.

Even then, photos can be rendered from clips for any number of views.

So if you have 5 clips, one for each resort, then you can have your 2 minutes easily for each clip with as many camera positions/keyframes as needed, and also controlled with clip speed control.

Even though there is some convenience of 1 clip per resort, you have the option to use as many clips for each main viewing area as you want.   Using multiple clips makes it easier to focus the clip on specific features, with none or simple transitions between each clip.  

I assume you are rendering to video, rather than real-time?

ok, so when we set up 20 camera views in movie mode and save the clip, we save all of the 20 camera views...

can we delete entire clips?  i have several old and unused clips hanging around.

thx

yes we are rendering to video... does Lumion do real time ???

Jimmy3d.com
Psalms 19:1

Re: Insert camera keys + copy Camera positions to ther positions
« Reply #10 on: December 08, 2013, 11:50:01 pm »
December 08, 2013, 11:50:01 pm
You might want to check out a few of the Tutorial Videos that cover making clips and the Video Editor  ;).

You can add, insert and delete (Bin icon) camera views/keyframes in clips.

For clips, you can delete (Bin icon for each clip), and also re-arrange the order of the clips (just drag and drop along the clip thumbnail Storyboard).

Real-time on suitable hardware, yes, the Lumion Viewer.  Pro users provide the link to a downloadable installer of a special version that can play back the animations with effects (as if using Build with Effects) in real-time.  Hardware is of course critical to successful and continued playback.  Generally the Viewer is considered for a Pro user/client environment for project reviews and feedback, but some users are also using in a public display environment also.  Not via a web browser though.
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Member131350

    Reputation: 11
Re: Insert camera keys + copy Camera positions to ther positions
« Reply #11 on: February 03, 2014, 09:03:37 pm »
February 03, 2014, 09:03:37 pm


 Pro users provide the link to a downloadable installer of a special version that can play back the animations with effects (as if using Build with Effects) in real-time.  Hardware is of course critical to successful and continued playback. 

Generally the Viewer is considered for a Pro user/client environment for project reviews and feedback, but some users are also using in a public display environment also.  Not via a web browser though.

Could you explain what you mean by " link to a downloadable installer of a special version that can play back the animations with effects"

Thanks,
jimmy
Jimmy3d.com
Psalms 19:1

Member1210

    Reputation: 24
Re: Insert camera keys + copy Camera positions to ther positions
« Reply #12 on: February 03, 2014, 10:25:18 pm »
February 03, 2014, 10:25:18 pm
Could you explain what you mean by " link to a downloadable installer of a special version that can play back the animations with effects"

Thanks,
jimmy

he speaks about the Lumion Viewer...

Re: Insert camera keys + copy Camera positions to ther positions
« Reply #13 on: February 03, 2014, 10:43:22 pm »
February 03, 2014, 10:43:22 pm
I do  :).

Real-time on suitable hardware, yes, the Lumion Viewer.  Pro users provide the link ...
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.