December 08, 2010, 07:25:57 pm
How do I import originals animated objects ?
I know that inanimate objects are put for directories of animated objects,
(Ex: putting a gate in the cars folder) can animate the gate in the "Effects" on "move items".
But that doesn't work with imported objects, and I can't do loops animation in FBX.
Can I create objects in CGR and put in the Lumion library? With Quest3D v3.6 didn’t work.
I can't resize objects ... how I do it?