June 02, 2011, 12:16:34 am
oh, ok sorry, my bad, missed this feature! Now, the same thing you have done with standard max thing works the same with FlatIron, only on multiple objects. There is no difference, unwrapp and bake with flatiron, colapse all and put even unwrappUV on the objects to check if everything is ok. When export to L, it must look the same.
If the max viewport does not look the same as in lumion, then there is some structural problem in importer/exporter. Baked textures in max must look 1:1 as in lumion.
thx for the video, great help!