Author Topic: godrays  (Read 1687 times)

ben1arch

    Reputation: 7
godrays
« on: June 16, 2011, 10:44:11 pm »
June 16, 2011, 10:44:11 pm
Anyone know how to limit the godrays to just the sun?  I have a material I am using for my lights and they are showing rays also.  The material for the lights is a standard Lumion material with the emissiveness turned up.  Any help would be appreciated.

Ecuadorian

    Reputation: 32
Re: godrays
« Reply #1 on: June 17, 2011, 01:59:16 am »
June 17, 2011, 01:59:16 am
+1.

I have also noticed godrays oddly coming from clouds and other bright objects.

Aaron

    Reputation: 80
Re: godrays
« Reply #2 on: June 17, 2011, 03:38:11 am »
June 17, 2011, 03:38:11 am
Yeah, godrays currently have a very limited sweetspot and outside of that frame they produce rather goofy looks. They shouldn't pick up on bright spots so much (unbloom?) and certainly not enhance self-illuminating objects. The stretching should also be adressed. Decay cuts the beam too quickly right now (albeit dependend on intensity) where I'd like to see the beam continue all the way through the view but with a nicer falloff. Hope this effect gets a good overhaul cause, when properly used, it can look great!

gabrielefx

    Reputation: 6
Re: godrays
« Reply #3 on: June 17, 2011, 09:47:42 am »
June 17, 2011, 09:47:42 am
+1

Re: godrays
« Reply #4 on: June 17, 2011, 11:06:16 am »
June 17, 2011, 11:06:16 am
(Added to the bug tracker)

ben1arch

    Reputation: 7
Re: godrays
« Reply #5 on: June 17, 2011, 04:11:19 pm »
June 17, 2011, 04:11:19 pm
I just read that this problem has been addressed in the new build.  Super.

RAD

    Reputation: 32
Re: godrays
« Reply #6 on: June 18, 2011, 12:16:02 am »
June 18, 2011, 12:16:02 am
Guessing this might show up as a new button that is added in the materials next to the illumination slider as it is a functionality issue rather than a bug.

Illumination <||||||||||||----------------->   [ x ] Godrays on/off

                          slider        ::)

Re: godrays
« Reply #7 on: June 19, 2011, 11:19:11 pm »
June 19, 2011, 11:19:11 pm
Guessing this might show up as a new button that is added in the materials next to the illumination slider as it is a functionality issue rather than a bug.

Illumination <||||||||||||----------------->   [ x ] Godrays on/off

                          slider        ::)

It's a movie effect an automatically uses depth to mask out the sky.