Author Topic: glass material in water  (Read 1091 times)

cerise

    Reputation: 2
glass material in water
« on: April 04, 2012, 06:35:26 pm »
April 04, 2012, 06:35:26 pm
Hi!!
the immersive part of a glass material  object is hidden in the water.
by sample a bottle in the sea, the bottom disappears.
i know the problem of transparency under transparency, but any solution?
thank a lot

Re: glass material in water
« Reply #1 on: April 04, 2012, 07:17:30 pm »
April 04, 2012, 07:17:30 pm
Hi Cerise, this is a known limitation in Lumion, and there's currently no solution to this problem.

Re: glass material in water
« Reply #2 on: April 04, 2012, 11:15:16 pm »
April 04, 2012, 11:15:16 pm
As maybe a workaround, bit of guessing as not time to try:

For simple situations and static objects, would it be possible to add in the same but duplicated(re-imported) object at same position, but not make transparent, rescale down slightly so that above water is hidden by main glass object, below water is seen as not transparent and as the refraction would normally alter the look of size etc then scaling would not be noticeable.  Make the material a single color.

Alternative, make an object from the original glass object in DCC and cut it for the shape for only the below water, import and position as needed.

cerise

    Reputation: 2
Re: glass material in water
« Reply #3 on: April 07, 2012, 11:49:15 am »
April 07, 2012, 11:49:15 am
thank petern, but difficult to do, it is a fbx animation made with blender
vor0001_0250