Author Topic: Free Radical Engine - Hire this guy!  (Read 7685 times)

bloky

    Reputation: 2
Free Radical Engine - Hire this guy!
« on: February 14, 2012, 11:35:23 am »
February 14, 2012, 11:35:23 am
Yet another promising realtime engine. I think it's based on Quest3d!

Free Radical Engine
» http://www.ali-rahimi.net/

Free Radical (Deferred Rendering Engine) WIP 01

stucki

    Reputation: 32
Re: Free Radical Engine - Hire this guy!
« Reply #1 on: February 14, 2012, 12:12:48 pm »
February 14, 2012, 12:12:48 pm
cool mirror effects on the diamon / sphere !!

Nico RVArq.com

    Reputation: 58
Re: Free Radical Engine - Hire this guy!
« Reply #2 on: February 14, 2012, 07:57:29 pm »
February 14, 2012, 07:57:29 pm
Center Sam is amazing.
http://ali-rahimi.net/pages/portfolio/sam-center.html
I did not know Quest3D as the base platform could achieve a quality of reflection and global illumination as showing Ali in his Portfolio. Great future for realtime.
PS: Hire this guy.

Architectural Innovation

    Reputation: 13
Re: Free Radical Engine - Hire this guy!
« Reply #3 on: February 14, 2012, 08:06:41 pm »
February 14, 2012, 08:06:41 pm
thanks for sharing. that is very cool.

bob

Nico RVArq.com

    Reputation: 58
Re: Free Radical Engine - Hire this guy!
« Reply #4 on: February 14, 2012, 08:09:23 pm »
February 14, 2012, 08:09:23 pm
By the way, this of Quest3d... is more complicated, isn´t??  :-D :-D
I found a large list of tutorials from soth3dcom.
Quest3D Tutorial 2A (Interface)

If anyone is encouraged, plant him facing Lumion the year that comes.  :D :D

thecravatman

    Reputation: 7
Re: Free Radical Engine - Hire this guy!
« Reply #5 on: February 14, 2012, 11:22:46 pm »
February 14, 2012, 11:22:46 pm
On his website he specifically says that code is from scratch and not from Quest3D.

ali rahimi shahmirzadi

    Reputation: 1
Re: Free Radical Engine - Hire this guy!
« Reply #6 on: February 14, 2012, 11:50:07 pm »
February 14, 2012, 11:50:07 pm
Oh. Look at here. Thank's guys.
I have no idea about the hiring, maybe Christopher ;)
Btw, by saying (all code is from scratch) i was mostly referring to shading codes (HLSL), otherwise its all done with Quest3D. I fixed it in my website.
You can fallow development progress in Quest3D forum if you like http://quest3d.com/forum/index.php?topic=70937.0

Re: Free Radical Engine - Hire this guy!
« Reply #7 on: February 15, 2012, 10:56:37 am »
February 15, 2012, 10:56:37 am
Center Sam is amazing.
http://ali-rahimi.net/pages/portfolio/sam-center.html
I did not know Quest3D as the base platform could achieve a quality of reflection and global illumination as showing Ali in his Portfolio. Great future for realtime.
PS: Hire this guy.


If life were only this good :D The radiosity is all baked. You could do the same now for Lumion using Vray and 3DSMax but most people don't bother because it's a lot of work and takes a lot of time to render the light maps.

Nico RVArq.com

    Reputation: 58
Re: Free Radical Engine - Hire this guy!
« Reply #8 on: February 15, 2012, 11:20:59 am »
February 15, 2012, 11:20:59 am
Oh I see.  :-[ And Remko what is the explanation for the reflexions, can be achieved in some near future a reflection like that, in floors and crystals?

sach

    Reputation: 17
Re: Free Radical Engine - Hire this guy!
« Reply #9 on: February 15, 2012, 02:02:28 pm »
February 15, 2012, 02:02:28 pm
The only thing that's stopping me from investing $2000 can. is that i have no guarantee what so ever that reflexion will be ever developped............in a near future­..........and i need it.

Gilson Antunes

    Reputation: 109
Re: Free Radical Engine - Hire this guy!
« Reply #10 on: February 15, 2012, 05:02:13 pm »
February 15, 2012, 05:02:13 pm
Remko.

The effect of refraction in the sphere seems realistic.  :o

Re: Free Radical Engine - Hire this guy!
« Reply #11 on: February 15, 2012, 05:44:41 pm »
February 15, 2012, 05:44:41 pm
Remko.

The effect of refraction in the sphere seems realistic.  :o

The refraction/reflection effect is really easy but the main problem is it works only in a few cases. Essentially reflection is a cube map Like in Lumion so that's exacly the same. In Lumion you would have to create a ball, assign the glass material or something else reflective and place the reflection point in the ball. Refraction is the same as reflection but instead of using the reflected vector to look up the reflection map coordinates you use the refraction vector. Only works with balls and stuff like that but currently it's the best way to fake refraction.

We could in theory distort the background but it would not look as good and you can only have one layer of this material and not see one refracted material trough the other. If you want to have that capability we have to grab the render buffer for each individual object before moving to the next. This is really slow!

I think by the way that most of the stuff you see here will be included with quest3d as a refernece project. It has sun shadows, ssoa an things like that. It does not have the skinned shaders yet and also no spot lights right now.

yak

    Reputation: 0
Re: Free Radical Engine - Hire this guy!
« Reply #12 on: February 15, 2012, 06:29:01 pm »
February 15, 2012, 06:29:01 pm
I'm curious, is there any thought being given to adding fake refraction of objects in water, in Lumion?

Re: Free Radical Engine - Hire this guy!
« Reply #13 on: February 15, 2012, 06:43:39 pm »
February 15, 2012, 06:43:39 pm
I'm curious, is there any thought being given to adding fake refraction of objects in water, in Lumion?

The underwater surface is refracted.... so what's the question?

yak

    Reputation: 0
Re: Free Radical Engine - Hire this guy!
« Reply #14 on: February 15, 2012, 07:08:55 pm »
February 15, 2012, 07:08:55 pm
Assuming these are 6x6 tiles, those below the water line would typically look like 3x6 tiles, due to the viscosity/density and nature of water.