Author Topic: External objects  (Read 17219 times)

essague

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External objects
« on: August 02, 2012, 01:32:24 pm »
August 02, 2012, 01:32:24 pm
I was wondering if it is possible to import new objects into our Lumion scene, such as plants, furniture, etc., other than those predefined.

Does Lumion have an external objects pack i could access/buy?

And last but not least, is it possible to import from other softwares (i.e. 3ds max)? And if so, is there any kind of tutotial i could follow?

Gaieus

    Reputation: 44
Re: External objects
« Reply #1 on: August 02, 2012, 01:56:27 pm »
August 02, 2012, 01:56:27 pm
It would not be of any use if you could not import your own models. Please, have a look at the tutorials page - some things are a bit outdated as developments seems to overtake tutorial creation - but in essence, all the stuff there is still relevant. Especially video #3 and #4 about importing (and tweaking materials) is useful in your case.

http://lumion3d.com/tutorials

essague

    Reputation: 0
Re: External objects
« Reply #2 on: August 02, 2012, 02:18:36 pm »
August 02, 2012, 02:18:36 pm
Thank you for your reply Gaieus, but i didn't mean my architectural model.
I meant other objects such as a costumized chair or bed. I find some limitations on the objects  on Lumion library, so my question was if there were more available that i could possibly buy, or import some i design myself. Regarding things such as furniture and not the building model, of course

Gaieus

    Reputation: 44
Re: External objects
« Reply #3 on: August 02, 2012, 02:21:53 pm »
August 02, 2012, 02:21:53 pm
I do not know of any other Lunion "libraries" you can buy but certainly you are not confined to architectural models when importing. I mostly model ancient stuff so any "props" I put into the scenes need to be modelled and imported as I cannot use a modern couch in a Roman or Medieval scene of course.

A model is just a model - no matter it is a building or a chair or a lamp or even plants - if you do not find the necessary one in the Lumion library.

Re: External objects
« Reply #4 on: August 03, 2012, 11:31:20 am »
August 03, 2012, 11:31:20 am
Hi essague, as Gaieus mentioned, you can create your own library of imported models, but there's no way to get them to show up in the official Model Library in Lumion (unless you own Quest3D).

If you want to organise your imported models, you'll need to create additional folders in your Library folder, and move the imported library files manually:
C:\Users\Username\Documents\Lumion 2\Library\YourFolderName

Just bear in mind that Lumion limits the number of models to a maximum of 7 pages per user-defined folder.


Zdenek Fajfrlik

    Reputation: 25
Re: External objects
« Reply #5 on: August 03, 2012, 01:38:02 pm »
August 03, 2012, 01:38:02 pm
Hi essague, as Gaieus mentioned, you can create your own library of imported models, but there's no way to get them to show up in the official Model Library in Lumion (unless you own Quest3D).

If you want to organise your imported models, you'll need to create additional folders in your Library folder, and move the imported library files manually:
C:\Users\Username\Documents\Lumion 2\Library\YourFolderName

Just bear in mind that Lumion limits the number of models to a maximum of 7 pages per user-defined folder.



hi morten,
will lumion find a model for reload automatically, when i move the model-file to another user-folder / subfolder ( i know programms whith functions like this)
or
do i have to reload then by choosing a new path ?

thanx and regards stan

Aaron

    Reputation: 80
Re: External objects
« Reply #6 on: August 03, 2012, 05:29:03 pm »
August 03, 2012, 05:29:03 pm
Hi Zdenek (Just imagine Morten sitting on my lap...or wait, please don't imagine that at all!),

Short answer: No, that won't work.

Bit better answer: Lumion does support custom folders to put stuff in but it all resides under
the Lumion2 folder so moving stuff out will break the links to your scene.
There is the export entire scene option, which will allow you to place any given scene, including all its content, anywhere you desire so you can re-import it later but it's kind of a no-brainer this is more a solution geared towards backups then it would function in a working environment.

It's been requested many times that Lumion allows us to save stuff to custom paths (pretty handy since all other programs support this and for instance on a C: SSD drive of just 60GB it's a royal pain to have Lumion cramp your diskspace all the time). Perhaps in the future this will work. Perhaps not. Lets hope so!

Zdenek Fajfrlik

    Reputation: 25
Re: External objects
« Reply #7 on: August 04, 2012, 06:08:59 pm »
August 04, 2012, 06:08:59 pm
Hi Zdenek (Just imagine Morten sitting on my lap...or wait, please don't imagine that at all!),

Short answer: No, that won't work.

Bit better answer: Lumion does support custom folders to put stuff in but it all resides under
the Lumion2 folder so moving stuff out will break the links to your scene.
There is the export entire scene option, which will allow you to place any given scene, including all its content, anywhere you desire so you can re-import it later but it's kind of a no-brainer this is more a solution geared towards backups then it would function in a working environment.

It's been requested many times that Lumion allows us to save stuff to custom paths (pretty handy since all other programs support this and for instance on a C: SSD drive of just 60GB it's a royal pain to have Lumion cramp your diskspace all the time). Perhaps in the future this will work. Perhaps not. Lets hope so!


hi aaron,
thanks, i may have not described exactly .
morten wrote, you can create user folders IN THE library folder. so if i did that and moved a model into this subfolder, which is already imported in lumion and then updated it from sketchup and then want to reload it, will lumion find it itself or do i have to change the path myself in the reload_selection?
i just don't want to experiment , since my lumion work well t the moment. zdenek

Re: External objects
« Reply #8 on: August 06, 2012, 10:06:53 am »
August 06, 2012, 10:06:53 am
morten wrote, you can create user folders IN THE library folder. so if i did that and moved a model into this subfolder, which is already imported in lumion and then updated it from sketchup and then want to reload it, will lumion find it itself or do i have to change the path myself in the reload_selection?
Hi Zdenek, if you update the model in SketchUp, you'll have to reload it manually in Lumion.
Here's how:

Import -> Edit Materials -> Reload model button (it's the circular arrow):



TIP: If you re-export your model to a different location than the first time you imported the model in Lumion, please follow the instructions in the Tips, Tricks and Shortcuts thread:

Edit Materials -> (ALT) + Reload Model button: If the name or location of an exported object file (DAE, FBX etc) has changed, this option allows you to manually select the location/name of the file.