May 26, 2012, 12:22:31 am
Trying to make a pool with extra features, like massage jets, current, etc.
Its kinda hard to make these features in Lumion, I was finally able to simulate the bubble turbidity from horizontal water jets coming from the bottom of the pool, by making a circle with a different material, right above the jets, at the top of the water surface, then using a 2nd water material (with more ripples) at this circle.
Then I added a waterspray effect right in the center of the circle... low angle, and small size. It gets perfect.
But to my dismay, I noticed that when going underwater (and yes, I want to go underwater in the videos), the waterspray continues falling down through the water surface, as if it didnt exist.
Then I added a 2nd surface in the model, right under it, in the hope that if I set it to a solid paint material or glass (which doesnt appear underwater), the waterspray would stop at it.
Again to my dismay, it seems the waterspray continued through it as if the surface did not exist.
I was wondering if there is someway to "stop" a waterspray in some level, instead of it falling forever.
What if I want to have a fountain at the top of a building? Will the waterspray fall right through all the building floors as if they did not exist?