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Author Topic: CREATING CUSTOM TERRAINS IN LUMION USING IMPORTED HEIGHT MAP  (Read 5552 times)

Member2926

    Reputation: 26
CREATING CUSTOM TERRAINS IN LUMION USING IMPORTED HEIGHT MAP
« on: August 12, 2011, 04:57:51 am »
August 12, 2011, 04:57:51 am
Hi All Lumion users,

1. Somewhere in this forum this topic was discussed and was never brought to a conclusion. If  
    anyone can give us a tutorial on how to prepare a 1024x1024 height map image for import into
    lumion and take us through on how the scale setting is adjusted to reflect actual real sizes.
2. Somewhere in this forum someone  has spoken about a possibility to replace the terrain painter
    textures with custom ones. Can someone give us a tutorial on this one too.
3. The terrain painter is an interesting tool, the tool could be used to paint real grass, trees, rocks
    e.t.c. Question: Does Lumion allow external scripting to improve program functionality? If yes,
    it would be interesting if anyone on the forum with such abilities could help us with scripts to
    quickly narrow down the wish list.
4. The road and path tool is a must have tool - anyone with ideas on this one would really help.

..... just wishing hard..... Lumion is a pleasure to work with ....

Regards,

Alickn

Member2926

    Reputation: 26
Re: CREATING CUSTOM TERRAINS IN LUMION USING IMPORTED HEIGHT MAP
« Reply #1 on: August 12, 2011, 10:01:10 pm »
August 12, 2011, 10:01:10 pm
Hi Lumion Users,

Find attached test images for creating custom terrains in lumion using imported height map.
On your left is the generated result in lumion, on your right is a height map before importing into
lumion. White represents highest point and black lowest point. The generated terrain mesh is
pretty much editable using lumion tools and responds to collision. The sand circular patch represents the extent to which lumion brush can paint.

Observation: 1. There is no control to height limit. Terrain height seems to stretch between 2 predefined height. 2. There is no way of telling whether the scale of the mesh is correct. However,
the generated mesh seems pretty much similar to the original height map.

Conclusion: Lumion is a lot of fun to play with... may be we shouldn't be too serious with precision....

Enjoy...

Alickn