Author Topic: Cinema Sandbox: CryEngine for movie makers  (Read 17320 times)

Ecuadorian

    Reputation: 32
Cinema Sandbox: CryEngine for movie makers
« on: May 11, 2012, 05:33:03 am »
May 11, 2012, 05:33:03 am
Videos:
GDC 11: Exclusive Tech Showcase HD - CryEngine 3

<a href="http://youtu.be/-TtgW20IEm0?hd=1&amp;t=2m41s" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/-TtgW20IEm0?hd=1&amp;t=2m41s</a>

(Starts at 2:41)

Info:
http://mycryengine.com/index.php?conid=59

Sign up for testing:
http://mycryengine.com/register?regpr=CRY_CINEMA_EVAL

EDIT: I see Aaron posted about it first:
http://lumion3d.com/forum/general-discussion/gi-and-real-time-reflection/

RAD

    Reputation: 32
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #1 on: May 11, 2012, 05:58:50 am »
May 11, 2012, 05:58:50 am
Commercial release this year for real time 3d arch visualization.
Wonder what that license will cost?

Aaron

    Reputation: 80
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #2 on: May 11, 2012, 06:36:30 am »
May 11, 2012, 06:36:30 am
Good luck with that signup for testing.
I'd like to know if anyone got in who's not a loaded major company buff?
If not, I dread the day the licensing costs are announced...

RAD

    Reputation: 32
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #3 on: May 11, 2012, 06:38:09 am »
May 11, 2012, 06:38:09 am
$1 million per license.   
I can not raise that much money this week.

Aaron

    Reputation: 80
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #4 on: May 11, 2012, 06:40:31 am »
May 11, 2012, 06:40:31 am
Me neither..unless I'd sell one of my Monets and I'm rather fond of those  :+

Michael Betke

    Reputation: 35
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #5 on: May 11, 2012, 08:39:38 am »
May 11, 2012, 08:39:38 am
1$? On what source is value based?  People always throw in numbers like crazy if its a major engine.

Actually you have to sign a NDA for everything with Crytek so noone would ever be allowed to tell how much is it. ;)

RAD

    Reputation: 32
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #6 on: May 11, 2012, 08:53:59 am »
May 11, 2012, 08:53:59 am
I am totally joking.   :+
I have no idea what a seat there will cost a company.
A Burle Marx painting might suffice for a seat. 

Michael Betke

    Reputation: 35
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #7 on: May 11, 2012, 08:58:03 am »
May 11, 2012, 08:58:03 am
I really have no clients which pay for CryEngine3 work and the amount I would have to charge.
I can use Lumion also as decision making tool with the ability to move stuff around.

In reality its not that shiney like on the new Enodo video (they get sponsorship from their city, its the major in the video). Mosty its more productive with less effects in meetings but more results.

RAD

    Reputation: 32
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #8 on: May 11, 2012, 09:01:07 am »
May 11, 2012, 09:01:07 am
2048x2048 HiRes Textures will make anything look good.

Ecuadorian

    Reputation: 32
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #9 on: May 11, 2012, 09:17:35 am »
May 11, 2012, 09:17:35 am
Christopher Evans, the Product Manager of Cinema Sandbox, is going to give a speech about it today:
http://www.fmx.de/program/event-details/event/495/754/38/754/detail/Event.html

He's in charge of 'defining the goals' for this product. Let's wait for a report to see what he has to say.

Michael Betke

    Reputation: 35
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #10 on: May 11, 2012, 09:55:22 am »
May 11, 2012, 09:55:22 am
Will be interersting. I mean if they charge 1000€ a year per seat for small business and maybe royalties model I would likely switch because it offers a great professional tool-set which really performant and fast workflow. Its a great market and some competition is always nice. They could make a lot of money.

Seems they solved some game-engine limits like 65.000tris per object.

Ming Architect

    Reputation: 3
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #11 on: May 11, 2012, 11:54:53 am »
May 11, 2012, 11:54:53 am
Will be interersting. I mean if they charge 1000€ a year per seat for small business and maybe royalties model I would likely switch because it offers a great professional tool-set which really performant and fast workflow. Its a great market and some competition is always nice. They could make a lot of money.

Seems they solved some game-engine limits like 65.000tris per object.

Let's hope that, but I doubt they aim for production companies first. Their market is AAA quality, so the Cry Engine brand is very important to them.

Because their engine can really make real movie, arch vis that matched movie industry quality when one really knowledgeable in it. And I think those Enodo showreel is not that hard, but take a lot production time because it is new to arch vis experts and no too specific for the tasks, after all it's about scripting.

10,000 EUR with 20 percent royalty, but one can really pump out a lot day and night from it, is reasonable I would say.

Michael Betke

    Reputation: 35
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #12 on: May 11, 2012, 12:04:57 pm »
May 11, 2012, 12:04:57 pm
You are right about the AAA market. They would poison it a bit if they give it to everyone.
Its just a tool and a bad artist can only produce bad content with it (like with any other software).
This doesn't go in hand with the AAA people assoziate with the CryEngine brand.

Ming Architect

    Reputation: 3
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #13 on: May 11, 2012, 12:21:48 pm »
May 11, 2012, 12:21:48 pm
This doesn't go in hand with the AAA people assoziate with the CryEngine brand.


Right, I thinking a lot about CryEngine in the past. But when you really compared most solution to Lumion in term of Speed, workflow, easiness and ROI, Lumion win when come to productions, which is 70-80 percents. CryEngine would win on those 10-20 percents, even without thinking about license price. And bruteforce rendering like V-Ray is now seem to make sense for still images or short animation only.

I expected that Lumion empowered us to make money with less working hour, not much workflow/design change problems, and always fun to use.

And I think one can really do a lot with Lumion when experts and pushing it to the limited. Not different from SketchUp vs. 3DS Max. Even Peter Guthrie used SketchUp i production, try said that 4-5 years ago people would laugh so hard:
http://www.peterguthrie.net/blog/2010/11/sketchup/

Michael

    Reputation: 10
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #14 on: May 11, 2012, 03:13:42 pm »
May 11, 2012, 03:13:42 pm
In which regard does this differ from the Sandbox coming with the game? Recalling old days when we created a walk-trough viz using the Crysis 1 level editor. Has been a presentation at gunpoint so to say  ;)