Author Topic: Animation from max  (Read 1442 times)

hsk

    Reputation: 1
Animation from max
« on: September 09, 2011, 09:44:40 pm »
September 09, 2011, 09:44:40 pm
Hi Dear friend..
I did an animation for my building...I just used a slice command that make my building built up,,any way to bring that animation in Lumion..?
thanks
Hussam

Gaieus

    Reputation: 44
Re: Animation from max
« Reply #1 on: September 10, 2011, 10:50:43 am »
September 10, 2011, 10:50:43 am
Hi Hussam,

Export those slices separately into Lumion but keep a common origin/pivot point for them. Then align your slices as per the instructions in this topic:
http://lumion3d.com/forum/index.php?topic=1913.0

Now place your slices onto different layers and while making the animation, turn the layers on one-by-one.

Re: Animation from max
« Reply #2 on: September 12, 2011, 03:04:09 pm »
September 12, 2011, 03:04:09 pm
I did an animation for my building...I just used a slice command that make my building built up,,any way to bring that animation in Lumion..?

Hi Hussam, unfortunately, the Slice modifier in 3DS Max can't be exported to Lumion, but Ferry has previously mentioned that it would be useful to have a section view/slice function in Lumion.

Dreamcube017

    Reputation: 0
Re: Animation from max
« Reply #3 on: September 12, 2011, 04:03:27 pm »
September 12, 2011, 04:03:27 pm
I was importing a model and there was a checkbox for "import animation". What kind of animations are supported when this is checked?

Re: Animation from max
« Reply #4 on: September 12, 2011, 04:20:00 pm »
September 12, 2011, 04:20:00 pm
Which version of Lumion are you using?

In Lumion Free this option is called "Animation on", and it lets you import move/rotate/scale animations. The recommended format for animated objects is FBX.

There's more information in the Tips & Tricks thread:
http://lumion3d.com/forum/index.php?topic=638.0