September 06, 2011, 06:15:31 pm
As you probably know, the default setting for reflections is to use a cubemap rendered from the position of the camera in every frame of your clips. This technique is common in real-time 3D and does not produce realistic raytraced reflections, but rather reflections that look acceptable in some situations and less so in others.
In this particular scene, I'd be curious to see what happens with the glowing reflections if you use a fixed reflection position by applying a "Reflection control" effect to your clip and choosing "Custom position". Then click on "Set reflection point", choose a position inside the largest sphere and outside the bridge/curved glass wall, and render the clip again.
If that doesn't help, is it possible to email us a small version of your scene, so that we can reduce the complexity by isolating the elements that are causing the problem?