Author Topic: Missing textures when importing from 3D Studio Max  (Read 1453 times)

elfieee

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Missing textures when importing from 3D Studio Max
« on: February 15, 2012, 02:44:19 pm »
February 15, 2012, 02:44:19 pm
Hello,
I am new to Lumion, just downloaded the free version and I was wondering if there is any way to keep all the textures while importing the model from Studio Max ?
I tried importing also 3ds or fbx and didn't work.
Thank you.

Re: Missing textures when importing from 3D Studio Max
« Reply #1 on: February 15, 2012, 03:48:48 pm »
February 15, 2012, 03:48:48 pm
Hi elfieee, Lumion can only import Standard 3DS Max materials.

Diffuse textures have to be assigned to the Diffuse Color map slot in 3DS Max.
Lightmaps (or dirt/detail textures) should be assigned to the Self-Illumination map slot.

Other texture map types such as normalmaps are not supported by the Lumion importer.

You can however assign normalmaps and specular/reflection maps to the model once you have imported it in Lumion.

If you're trying to import a scene with V-Ray materials, you need to convert all the materials to Standard materials before exporting your scene:
http://www.scriptspot.com/3ds-max/scripts/multyconvertor
http://www.scriptspot.com/3ds-max/scripts/vraymtlconverter-v2-5
« Last Edit: February 15, 2012, 03:53:20 pm by Morten »

Nicholin

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Re: Missing textures when importing from 3D Studio Max
« Reply #2 on: February 29, 2012, 03:46:03 pm »
February 29, 2012, 03:46:03 pm
If you're trying to import a scene with V-Ray materials, you need to convert all the materials to Standard materials before exporting your scene:

Morten, is it possible to convert Autodesk materials to Standard materials with this script? i work with fbx from Revit 2011, then import in Max 2011

stucki

    Reputation: 31
Re: Missing textures when importing from 3D Studio Max
« Reply #3 on: February 29, 2012, 03:57:30 pm »
February 29, 2012, 03:57:30 pm
could the vray map converter be done in the lumion importer in the future or is this impossible.
would be less work for us, cause we work with vray all the time..

could normal mapping be handled by the importer, too in the future ?

kind regards
stucki

Re: Missing textures when importing from 3D Studio Max
« Reply #4 on: February 29, 2012, 04:09:06 pm »
February 29, 2012, 04:09:06 pm
Morten, is it possible to convert Autodesk materials to Standard materials with this script? i work with fbx from Revit 2011, then import in Max 2011

Hi Nicholin, unfortunately AutoDesk started encrypting Mental Ray/"Protein 2" materials in Revit 2011 and 2012, so as far as I know you can't use these materials in non-AutoDesk products after exporting the model to FBX format. Never say never though - perhaps someone in the forum has been able to transfer textures from the AutoDesk material library to other applications such as Lumion?

For the time being, Artur's Collada exporter for Revit 2012 is the best way to export as much of the original scene as possible (including textures). It is available in the Customer Area.
« Last Edit: February 29, 2012, 04:15:26 pm by Morten »

Re: Missing textures when importing from 3D Studio Max
« Reply #5 on: February 29, 2012, 04:11:39 pm »
February 29, 2012, 04:11:39 pm
could the vray map converter be done in the lumion importer in the future or is this impossible. would be less work for us, cause we work with vray all the time..
could normal mapping be handled by the importer, too in the future ?

I'll let Artur answer those questions.

Nicholin

    Reputation: 0
Re: Missing textures when importing from 3D Studio Max
« Reply #6 on: March 02, 2012, 03:10:50 pm »
March 02, 2012, 03:10:50 pm
Thanks Morten, i'll keep on trying