March 22, 2014, 04:52:40 am
What I don't like so much is that I have to switch between the Photo-Mode and the Build Mode to see my rendered results.
Build Mode does not use final render settings and effects settings so that the screen is fast during the building of the scene.
You can however see the closest to render look that you see in
Photo Preview, by simply using the
Build With Effects button (see attached pic). This lets you work in
Build Mode with all effects on, and you just switch back and forth as needed between
Build Mode and
Photo Mode as needed.
This is also available in
Video Mode.
Then I don't like that I only can change for example the leather only with a different colour, but I have no success to the wood or the metal.
If you are referring to using the
Lumion Library Objects, then most come as is with materials pre-set. For some objects such as interior seating - sofas or cars (but not all vehicles), it is possible to change the color but not other material settings. Use the
Pencil tool to show properties of the object which if color editable will display a color dialogue for you.
If the objects are imported, then you can change any of the surfaces materials as needed by using either
Lumion Library Materials or your own by changing the material to a
Custom --> Standard Material.
Expecially the small glass-table I had no chance or failed to assign a reflectivity.
What you could do is add your own plane mesh above the table (Library Object). Set the mesh to
Glass Material with
Reflectivity high, then a
Reflection Plane can be assigned to the mesh.
These Library objects will have their surface set for
Glass and will use the world Reflection Map.
I would like to have also a channel for specular to load a bitmap. that would increase the photorealistic appearance.
Custom --> Standard Materials support specular maps. The map needs to be combined with the diffuse map and saved in 32bit format (TGA for example). Load it using the
Change Diffuse Texture thumbnail in
Texture Tab of the material dialogue. Set the slider with combined name
Reflection/Clip/Bright to > 1.0 to set is to
Bright which tells Lumion to use the specular part of the texture.